# FalconTrack: Photorealistic Auto-Labeled Perception and Physics-Aware Vision-Based Aerial Tracking

arXiv: https://arxiv.org/abs/2606.29783 · HTML: https://mlsanity.com/paper/2606.29783/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 34 references that are in the map.
- First posted on arXiv 29 Jun 2026.

## Builds on (most cited first, 25 of 25)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [BDD100K: A Diverse Driving Dataset for Heterogeneous Multitask Learning](https://mlsanity.com/paper/1805.04687/) (2018)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [PVNet: Pixel-wise Voting Network for 6DoF Pose Estimation](https://mlsanity.com/paper/1812.11788/) (2018)
- [DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion](https://mlsanity.com/paper/1901.04780/) (2019)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the ImageNet Hierarchy](https://mlsanity.com/paper/1912.07726/) (2019)
- [YOLACT++: Better Real-time Instance Segmentation](https://mlsanity.com/paper/1912.06218/) (2019)
- [Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation](https://mlsanity.com/paper/2504.13175/) (2025)
- [KITTI-CARLA: a KITTI-like dataset generated by CARLA Simulator](https://mlsanity.com/paper/2109.00892/) (2021)
- [Demonstrating Agile Flight from Pixels without State Estimation](https://mlsanity.com/paper/2406.12505/) (2024)
- [SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum](https://mlsanity.com/paper/2412.16346/) (2024)
- [Unifying Foundation Models with Quadrotor Control for Visual Tracking Beyond Object Categories](https://mlsanity.com/paper/2310.04781/) (2023)
- [GRaD-Nav: Efficiently Learning Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics](https://mlsanity.com/paper/2503.03984/) (2025)
- [On Your Own: Pro-level Autonomous Drone Racing in Uninstrumented Arenas](https://mlsanity.com/paper/2510.13644/) (2025)
- [Visual Tracking with Intermittent Visibility: Switched Control Design and Implementation](https://mlsanity.com/paper/2411.08144/) (2024)
- [FalconGym: A Photorealistic Simulation Framework for Zero-Shot Sim-to-Real Vision-Based Quadrotor Navigation](https://mlsanity.com/paper/2503.02198/) (2025)
- [Performance-Guided Refinement for Visual Aerial Navigation using Editable Gaussian Splatting in FalconGym 2.0](https://mlsanity.com/paper/2510.02248/) (2025)
- [FalconWing: An Ultra-Light Indoor Fixed-Wing UAV Platform for Vision-Based Autonomy](https://mlsanity.com/paper/2505.01383/) (2025)

## Abstract (arXiv)

Vision-based aerial tracking is critical in GPS-denied environments. Reliable perception for tracking depends on large-scale labeled data, yet most photorealistic datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconTrack, a unified perception-and-tracking framework that (i) leverages a photorealistic editable simulator for automated label generation and (ii) combines multi-head perception with physics-aware tracking for zero-shot sim-to-real transfer. FalconTrack provides an automated labeling pipeline in a Gaussian Splatting simulator that isolates target Gaussians from short object videos and composites them with randomized backgrounds to generate RGB, mask, class, and 6-DoF pose labels, producing about 10k labeled images in under 20 minutes. Using this dataset, we train a multi-head perception module with staged learning and reprojection consistency, and fuse its outputs with class-conditioned dynamics priors in an EKF for tracking. Our perception model outperforms two baselines and reaches 96-100% class accuracy in zero-shot sim-to-real transfer on three geometrically diverse objects and two environments, while maintaining consistent performance in unseen simulated and real scenes. In real hardware closed-loop visual tracking, the onboard system runs at about 25 Hz and achieves 100% success in sim-to-real F1-tenth and gate tracking in five trajectories across two environments, while a mask-centered vision baseline drops to 60% success on F1-tenth during fast out-of-view scenarios.
