# Resonant Brane Splatting for Arbitrary-Scale Super-Resolution

arXiv: https://arxiv.org/abs/2606.29453 · HTML: https://mlsanity.com/paper/2606.29453/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 43 of its 60 references that are in the map.
- First posted on arXiv 28 Jun 2026.

## Builds on (most cited first, 30 of 43)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution Using Very Deep Residual Channel Attention Networks](https://mlsanity.com/paper/1807.02758/) (2018)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Accurate Image Super-Resolution Using Very Deep Convolutional Networks](https://mlsanity.com/paper/1511.04587/) (2015)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Residual Dense Network for Image Super-Resolution](https://mlsanity.com/paper/1802.08797/) (2018)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Deep Laplacian Pyramid Networks for Fast and Accurate Super-Resolution](https://mlsanity.com/paper/1704.03915/) (2017)
- [Sketch-based Manga Retrieval using Manga109 Dataset](https://mlsanity.com/paper/1510.04389/) (2015)
- [Deeply-Recursive Convolutional Network for Image Super-Resolution](https://mlsanity.com/paper/1511.04491/) (2015)
- [SeeSR: Towards Semantics-Aware Real-World Image Super-Resolution](https://mlsanity.com/paper/2311.16518/) (2023)
- [Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild](https://mlsanity.com/paper/2401.13627/) (2024)
- [Meta-SR: A Magnification-Arbitrary Network for Super-Resolution](https://mlsanity.com/paper/1903.00875/) (2019)
- [Feedback Network for Image Super-Resolution](https://mlsanity.com/paper/1903.09814/) (2019)
- [Efficient Long-Range Attention Network for Image Super-resolution](https://mlsanity.com/paper/2203.06697/) (2022)
- [Local Texture Estimator for Implicit Representation Function](https://mlsanity.com/paper/2111.08918/) (2021)
- [Details or Artifacts: A Locally Discriminative Learning Approach to Realistic Image Super-Resolution](https://mlsanity.com/paper/2203.09195/) (2022)
- [GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering](https://mlsanity.com/paper/2402.10128/) (2024)
- [CiaoSR: Continuous Implicit Attention-in-Attention Network for Arbitrary-Scale Image Super-Resolution](https://mlsanity.com/paper/2212.04362/) (2022)
- [Learning A Single Network for Scale-Arbitrary Super-Resolution](https://mlsanity.com/paper/2004.03791/) (2020)
- [HAT: Hybrid Attention Transformer for Image Restoration](https://mlsanity.com/paper/2309.05239/) (2023)
- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [Transcending the Limit of Local Window: Advanced Super-Resolution Transformer with Adaptive Token Dictionary](https://mlsanity.com/paper/2401.08209/) (2024)
- [Cascaded Local Implicit Transformer for Arbitrary-Scale Super-Resolution](https://mlsanity.com/paper/2303.16513/) (2023)
- [3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes](https://mlsanity.com/paper/2411.14974/) (2024)
- [Super-Resolution Neural Operator](https://mlsanity.com/paper/2303.02584/) (2023)
- [Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling](https://mlsanity.com/paper/2503.06617/) (2025)

## Abstract (arXiv)

Arbitrary-Scale Super-Resolution (ASR) reconstructs images at continuous magnification factors. Recent methods accelerate inference by replacing computationally heavy implicit neural decoders with explicit 2D Gaussian Splatting (GS). However, since standard Gaussians are smooth low-pass primitives, modeling edges and fine textures requires multiple overlapping, well-aligned splats, which creates severe bottlenecks during rasterization. To address this, we introduce Resonant Brane Splatting (RBS), a feed-forward ASR framework. RBS replaces flat Gaussians with Branes: expressive primitives that emit spatially varying colors to natively model local contrast and complex textures within a single footprint. We achieve this by augmenting the standard Gaussian envelope with internal Gaussian-Hermite modes, assigning a distinct color coefficient to each. The zero-order mode recovers standard GS, while higher-order modes capture high frequencies. We predict Brane parameters directly from low-resolution features. Because Branes provide a mathematically richer formulation than simple Gaussians, far fewer primitives need to overlap to reconstruct a given target pixel. To exploit this, we introduce an efficient fully differentiable rasterizer with a precise culling strategy based on the classical quantum turning point. This allows us to safely skip negligible regions, drastically reducing the rendering overhead. Experiments on standard ASR benchmarks show that RBS improves reconstruction quality over implicit and GS baselines, while achieving superior speed-quality trade-off than prior GS methods.
