# Adaptive Densification for High-Fidelity and Efficient Sparse Gaussian Splatting in Arbitrary-Scale Super-Resolution

arXiv: https://arxiv.org/abs/2606.29400 · HTML: https://mlsanity.com/paper/2606.29400/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 55 of its 65 references that are in the map.
- First posted on arXiv 28 Jun 2026.

## Builds on (most cited first, 30 of 55)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [Image Super-Resolution Using Very Deep Residual Channel Attention Networks](https://mlsanity.com/paper/1807.02758/) (2018)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Accurate Image Super-Resolution Using Very Deep Convolutional Networks](https://mlsanity.com/paper/1511.04587/) (2015)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Residual Dense Network for Image Super-Resolution](https://mlsanity.com/paper/1802.08797/) (2018)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Designing a Practical Degradation Model for Deep Blind Image Super-Resolution](https://mlsanity.com/paper/2103.14006/) (2021)
- [Deep Laplacian Pyramid Networks for Fast and Accurate Super-Resolution](https://mlsanity.com/paper/1704.03915/) (2017)
- [Activating More Pixels in Image Super-Resolution Transformer](https://mlsanity.com/paper/2205.04437/) (2022)
- [Sketch-based Manga Retrieval using Manga109 Dataset](https://mlsanity.com/paper/1510.04389/) (2015)
- [Deeply-Recursive Convolutional Network for Image Super-Resolution](https://mlsanity.com/paper/1511.04491/) (2015)
- [SeeSR: Towards Semantics-Aware Real-World Image Super-Resolution](https://mlsanity.com/paper/2311.16518/) (2023)
- [Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild](https://mlsanity.com/paper/2401.13627/) (2024)
- [Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1706.01307/) (2017)
- [Implicit Diffusion Models for Continuous Super-Resolution](https://mlsanity.com/paper/2303.16491/) (2023)
- [Meta-SR: A Magnification-Arbitrary Network for Super-Resolution](https://mlsanity.com/paper/1903.00875/) (2019)
- [Feedback Network for Image Super-Resolution](https://mlsanity.com/paper/1903.09814/) (2019)

## Abstract (arXiv)

Arbitrary-Scale Super-Resolution (ASR) aims to reconstruct high-resolution images at any continuous magnification. While 2D Gaussian Splatting (GS) has recently shown great promise for ASR, current methods struggle to balance visual quality and computational cost. Approaches targeting high fidelity rely on powerful backbones and uniform, highly dense Gaussian grids, leading to prohibitive memory and inference costs. Conversely, methods prioritizing efficiency aggressively simplify their architectures, severely compromising visual quality. To bridge this gap, we observe that a core capability of GS remains largely underexplored in ASR: the potential for dynamic densification, i.e., the spatially adaptive allocation of Gaussians based on image content. Unlike standard scene fitting, where densification is guided by a known ground truth, applying this to ASR is highly non-trivial because the high-resolution target is exactly what the model must predict. To address this challenge, we propose QuADA-GS, an approach that retains a powerful representational backbone but autonomously predicts where to allocate Gaussians relying strictly on the low-resolution input. By adopting a sparse approach, QuADA-GS refines features and increases Gaussian density strictly where structural complexity demands it. Because this adaptive allocation produces a non-uniform hierarchical topology, we introduce a novel, highly efficient communication mechanism to process these sparse features, bypassing standard dense bottlenecks. Extensive experiments indicate that our approach successfully balances visual quality and computational requirements, providing an improved and competitive trade-off for ASR.
