# MoPe: Motion Permanence for Robust Monocular Gaussian Mapping in Dynamic Environments

arXiv: https://arxiv.org/abs/2606.29237 · HTML: https://mlsanity.com/paper/2606.29237/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 16 references that are in the map.
- First posted on arXiv 28 Jun 2026.

## Builds on (most cited first, 13 of 13)

- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenes](https://mlsanity.com/paper/1806.05620/) (2018)
- [DeepFactors: Real-Time Probabilistic Dense Monocular SLAM](https://mlsanity.com/paper/2001.05049/) (2020)
- [WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments](https://mlsanity.com/paper/2504.03886/) (2025)
- [EM-Fusion: Dynamic Object-Level SLAM with Probabilistic Data Association](https://mlsanity.com/paper/1904.11781/) (2019)
- [DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment](https://mlsanity.com/paper/2411.10722/) (2024)
- [UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments](https://mlsanity.com/paper/2505.22335/) (2025)
- [VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM](https://mlsanity.com/paper/2603.09673/) (2026)

## Abstract (arXiv)

Robust robot autonomy depends on scene representations that remain stable enough to support localization, navigation, and downstream decision making in dynamic environments. Monocular Gaussian Splatting SLAM provides high-fidelity mapping, but current uncertainty-aware methods still treat dynamic regions largely as per-frame observations. This makes the representation effectively memoryless: when a pedestrian slows, pauses, or reappears after occlusion, the current frame may look static, allowing dynamic content to be absorbed into the map and leaving persistent ghosting artifacts. We argue that this failure reflects a representation-level mismatch. Dynamic-ness is not an instantaneous appearance property, but a temporal property defined by motion history. Building on this view, we introduce Motion Permanence: the principle that an object's dynamic identity should persist over time rather than be re-decided from each frame independently. We realize this principle in MoPe, a memory-aware uncertainty filter for monocular Gaussian mapping. MoPe propagates the historical dynamic posterior through geometry-consistent SE(3) warping and fuses it with current-frame evidence using bounded Bayesian log-odds updates. The resulting persistent posterior guides tracking, mapping, dynamic-aware Gaussian insertion, and Gaussian-level post-cleanup. On Wild-SLAM, Bonn, and TUM sequences, MoPe improves tracking robustness and reduces residual ghosting, with the strongest gains on dynamic-human scenes that most directly violate the memoryless assumption. These results show that maintaining temporal dynamic state inside the scene representation is a practical step toward more reliable representation-centric autonomy in changing real-world environments.
