# SoccerNet 2026 Player-Centric Ball Action Spotting: Per-Player Attention with Agreement-Based Ensembling

arXiv: https://arxiv.org/abs/2606.28389 · HTML: https://mlsanity.com/paper/2606.28389/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 4 references that are in the map.
- First posted on arXiv 23 Jun 2026.

## Builds on (most cited first, 4 of 4)

- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Spatio-Temporal Action Detection Under Large Motion](https://mlsanity.com/paper/2209.02250/) (2022)
- [Beyond Pixels: Leveraging the Language of Soccer to Improve Spatio-Temporal Action Detection in Broadcast Videos](https://mlsanity.com/paper/2505.09455/) (2025)
- [FOOTPASS: A Multi-Modal Multi-Agent Tactical Context Dataset for Play-by-Play Action Spotting in Soccer Broadcast Videos](https://mlsanity.com/paper/2511.16183/) (2025)

## Abstract (arXiv)

We present our submission to the SoccerNet 2026 Player-Centric Ball Action Spotting challenge, which uses a two-stage pipeline: a Track-Aware Action Detector (TAAD) produces per-player action logits from broadcast video, and a Denoising Sequence Transduction (DST) transformer converts game-state features and TAAD logits into structured event sequences. We improve the TAAD with a temporal transformer that adds cross-frame context, alongside several training fixes. For the DST stage, we introduce a two-stage per-player attention mechanism operating on game-state features, and show that a spatial-first attention ordering (cross-player attention before temporal attention) improves validation Macro-F1 by 1.87%. To exploit architectural diversity, we train four model variants and combine them with a Weighted Event Fusion ensemble that applies agreement filtering to suppress single-model false positives while preserving recall, plus a dedicated exception for the rare tackle class. Our final system improves the challenge Macro-F1 from a baseline of 48.6 to 58.94.
