# Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design

arXiv: https://arxiv.org/abs/2606.27923 · HTML: https://mlsanity.com/paper/2606.27923/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 20 references that are in the map.
- First posted on arXiv 26 Jun 2026.

## Builds on (most cited first, 16 of 16)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders](https://mlsanity.com/paper/2412.17808/) (2024)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [Efficient Part-level 3D Object Generation via Dual Volume Packing](https://mlsanity.com/paper/2506.09980/) (2025)
- [X-Part: high fidelity and structure coherent shape decomposition](https://mlsanity.com/paper/2509.08643/) (2025)
- [LATTICE: Democratize High-Fidelity 3D Generation at Scale](https://mlsanity.com/paper/2512.03052/) (2025)
- [Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets](https://mlsanity.com/paper/2510.19944/) (2025)
- [Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation](https://mlsanity.com/paper/2509.12815/) (2025)
- [Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation](https://mlsanity.com/paper/2605.13862/) (2026)

## Built on by (most cited first, 1 of 1)

- [OuroReward: Sequential Reward Scheduling for Reinforcement Learning in Text-to-3D Generation](https://mlsanity.com/paper/2610.03423/) (2026)

## Abstract (arXiv)

We present Home3D 1.0, a modular image-to-3D generation system that produces high-quality 3D assets from a single reference image, targeting interior design and e-commerce applications. Given a photograph of a furniture or decor item, the system outputs a mesh with physically-based rendering (PBR) materials, and the mesh can be decomposed into material-specific components. The pipeline is organized into four tightly coupled modules: Geometry reconstructs a watertight mesh through latent SDF modelling with a geometry VAE and a coarse-to-fine flow-matching DiT; Texture predicts multiview albedo observations, reprojects them onto the mesh, and completes unseen surface regions with a 3D texture field; Material uses MatWeaver to obtain component masks through video-based segmentation and UV-space voting, then retrieves and bakes PBR maps from a curated material library through hierarchical multi-modal matching; and Parts generates material-editable semantic part meshes with a PartVAE and PartDiT, decoding multi-head part-specific SDF fields in one pass. Each module is evaluated independently with dedicated metrics, highlighting both the current system capability and the remaining gaps toward broader deployment.
