# Triadic Werewolf: A Jester Role for Multi-Hop Theory of Mind in LLMs

arXiv: https://arxiv.org/abs/2606.27909 · HTML: https://mlsanity.com/paper/2606.27909/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 83 references that are in the map.
- First posted on arXiv 26 Jun 2026.

## Builds on (most cited first, 18 of 18)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [Right for the Wrong Reasons: Diagnosing Syntactic Heuristics in Natural Language Inference](https://mlsanity.com/paper/1902.01007/) (2019)
- [Large Language Models Fail on Trivial Alterations to Theory-of-Mind Tasks](https://mlsanity.com/paper/2302.08399/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Probing Neural Network Comprehension of Natural Language Arguments](https://mlsanity.com/paper/1907.07355/) (2019)
- [FANToM: A Benchmark for Stress-testing Machine Theory of Mind in Interactions](https://mlsanity.com/paper/2310.15421/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents](https://mlsanity.com/paper/2404.16698/) (2024)
- [The MASK Benchmark: Disentangling Honesty From Accuracy in AI Systems](https://mlsanity.com/paper/2503.03750/) (2025)
- [LLMs achieve adult human performance on higher-order theory of mind tasks](https://mlsanity.com/paper/2405.18870/) (2024)
- [Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Models](https://mlsanity.com/paper/2308.01404/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)
- [The Traitors: Deception and Trust in Multi-Agent Language Model Simulations](https://mlsanity.com/paper/2505.12923/) (2025)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [WOLF: Werewolf-based Observations for LLM Deception and Falsehoods](https://mlsanity.com/paper/2512.09187/) (2025)

## Abstract (arXiv)

Theory-of-mind evaluations of large language models typically use dyadic social-deduction games, where every observable cue points to a single hidden side, so a model with strong language priors can score well without ever simulating opponents' incentives. We extend the Werewolf game with a Jester, a third faction whose utility on peer suspicion is inverted because it wins by being voted out, so optimal play requires reasoning across three opposing utility functions. Across 60 games on GPT-4.1, DeepSeek-V3.1, and Llama-3.3-70B with Jester self-learning on and off, the Jester wins 60-70% of games while Werewolves never exceed 20%, and GPT-4.1 wolves vote the Jester out on day 1 in 60-70% of games, a strictly self-defeating action. Self-learning helps DeepSeek and Llama but hurts GPT-4.1, with the cost landing on Villagers rather than Werewolves. Only DeepSeek learns the subtle strategy of looking suspicious without looking intentionally suspicious, and it gains the most from the loop. Triadic incentive structure exposes a layer of multi-agent reasoning that dyadic deduction games leave invisible.
