# Training Observable Control Policies to Expose Agent State Through Actions

arXiv: https://arxiv.org/abs/2606.27609 · HTML: https://mlsanity.com/paper/2606.27609/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 24 references that are in the map.
- First posted on arXiv 25 Jun 2026.

## Builds on (most cited first, 6 of 6)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Scalable Planning and Learning for Multiagent POMDPs: Extended Version](https://mlsanity.com/paper/1404.1140/) (2014)
- [Empirical Observability Gramian for Stochastic Observability of Nonlinear Systems](https://mlsanity.com/paper/2006.07451/) (2020)

## Abstract (arXiv)

Physical or operational constraints often impose communications limitations on autonomous agents. Such limitations complicate monitoring or multiagent coordination. Even when strong communications are absent, some information may still be available. The remainder of the relevant agent state may be reconstructed via estimation. The actions taken by an agent are a potential source of information -- as the agent interacts with the environment, these actions may be observed even in the absence of explicit communication. We investigate using actions to estimate the state of an agent, using reinforcement learning to develop policies which make the estimation problem more tractable. Policy observability is encouraged through the training reward and is analyzed using simulation of the trained agent. In an aircraft tracking problem a policy with enhanced observability is found that has minimal impact on nominal task performance.
