# From Scene-Centric to Observer-Centric: Modeling Observer-Aware Relations for 3D Scene Graph Generation

arXiv: https://arxiv.org/abs/2606.27412 · HTML: https://mlsanity.com/paper/2606.27412/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 42 references that are in the map.
- First posted on arXiv 25 Jun 2026.

## Builds on (most cited first, 30 of 35)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges](https://mlsanity.com/paper/2104.13478/) (2021)
- [Group Equivariant Convolutional Networks](https://mlsanity.com/paper/1602.07576/) (2016)
- [Tensor field networks: Rotation- and translation-equivariant neural networks for 3D point clouds](https://mlsanity.com/paper/1802.08219/) (2018)
- [SE(3)-Transformers: 3D Roto-Translation Equivariant Attention Networks](https://mlsanity.com/paper/2006.10503/) (2020)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [General E(2)-Equivariant Steerable CNNs](https://mlsanity.com/paper/1911.08251/) (2019)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Vector Neurons: A General Framework for SO(3)-Equivariant Networks](https://mlsanity.com/paper/2104.12229/) (2021)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [SGPN: Similarity Group Proposal Network for 3D Point Cloud Instance Segmentation](https://mlsanity.com/paper/1711.08588/) (2017)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis](https://mlsanity.com/paper/2103.05558/) (2021)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [SGAligner : 3D Scene Alignment with Scene Graphs](https://mlsanity.com/paper/2304.14880/) (2023)
- [Retargetable AR: Context-aware Augmented Reality in Indoor Scenes based on 3D Scene Graph](https://mlsanity.com/paper/2008.07817/) (2020)
- [PARE-Net: Position-Aware Rotation-Equivariant Networks for Robust Point Cloud Registration](https://mlsanity.com/paper/2407.10142/) (2024)
- [RI-MAE: Rotation-Invariant Masked AutoEncoders for Self-Supervised Point Cloud Representation Learning](https://mlsanity.com/paper/2409.00353/) (2024)

## Abstract (arXiv)

3D Scene Graph Generation (3DSGG) represents 3D scenes as structured object--relation--object graphs for spatial understanding. In observer-centric spatial perception, the same scene may be expressed under different local observer frames while its structure remains unchanged. However, existing models typically assume a fixed scene-aligned reference frame and may produce semantically inconsistent predictions when the scene is re-expressed in another observer frame. We attribute this failure to the heterogeneous frame dependency of relational predicates. Directional predicates such as textitleft, textitfront, textitright, and textitbehind are Observer-Dependent Relations, whereas most contact, support, and semantic predicates, such as textitstanding on and textitattached to, are approximately Observer-Independent Relations. Conventional models do not distinguish these frame responses, leading to degraded relation prediction under observer-frame reorientation. We introduce Observer-Aware Relations (OAR), which combines observer-aware geometric encoding and relation specialization, supported by frame-stable object encoding, for unified multi-label predicate prediction. Experiments on 3DSSG show that OAR consistently outperforms baselines across controlled observer-frame reorientations without training-time frame-reorientation augmentation, while remaining competitive on the standard benchmark. The project page is available at https://oar-predicate.github.io/.
