# E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulation

arXiv: https://arxiv.org/abs/2606.27268 · HTML: https://mlsanity.com/paper/2606.27268/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 35 of its 52 references that are in the map.
- First posted on arXiv 25 Jun 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 35)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Least-to-Most Prompting Enables Complex Reasoning in Large Language Models](https://mlsanity.com/paper/2205.10625/) (2022)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [Large Language Monkeys: Scaling Inference Compute with Repeated Sampling](https://mlsanity.com/paper/2407.21787/) (2024)
- [Teaching Large Language Models to Self-Debug](https://mlsanity.com/paper/2304.05128/) (2023)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [Mixture-of-Agents Enhances Large Language Model Capabilities](https://mlsanity.com/paper/2406.04692/) (2024)
- [Robotic Control via Embodied Chain-of-Thought Reasoning](https://mlsanity.com/paper/2407.08693/) (2024)
- [LIBERO-Plus: In-depth Robustness Analysis of Vision-Language-Action Models](https://mlsanity.com/paper/2510.13626/) (2025)
- [MolmoAct: Action Reasoning Models that can Reason in Space](https://mlsanity.com/paper/2508.07917/) (2025)
- [Distilling System 2 into System 1](https://mlsanity.com/paper/2407.06023/) (2024)
- [ThinkAct: Vision-Language-Action Reasoning via Reinforced Visual Latent Planning](https://mlsanity.com/paper/2507.16815/) (2025)
- [S*: Test Time Scaling for Code Generation](https://mlsanity.com/paper/2502.14382/) (2025)
- [A Survey on Vision-Language-Action Models: An Action Tokenization Perspective](https://mlsanity.com/paper/2507.01925/) (2025)
- [BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models](https://mlsanity.com/paper/2506.07961/) (2025)
- [RoboMonkey: Scaling Test-Time Sampling and Verification for Vision-Language-Action Models](https://mlsanity.com/paper/2506.17811/) (2025)
- [Hume: Introducing System-2 Thinking in Visual-Language-Action Model](https://mlsanity.com/paper/2505.21432/) (2025)
- [Igniting VLMs toward the Embodied Space](https://mlsanity.com/paper/2509.11766/) (2025)
- [cuRobo: Parallelized Collision-Free Minimum-Jerk Robot Motion Generation](https://mlsanity.com/paper/2310.17274/) (2023)
- [Emma-X: An Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning](https://mlsanity.com/paper/2412.11974/) (2024)
- [Xiaomi-Robotics-0: An Open-Sourced Vision-Language-Action Model with Real-Time Execution](https://mlsanity.com/paper/2602.12684/) (2026)
- [Embodied-R1: Reinforced Embodied Reasoning for General Robotic Manipulation](https://mlsanity.com/paper/2508.13998/) (2025)
- [EO-1: An Open Unified Embodied Foundation Model for General Robot Control](https://mlsanity.com/paper/2508.21112/) (2025)
- [Action-Free Reasoning for Policy Generalization](https://mlsanity.com/paper/2502.03729/) (2025)
- [Verifier-free Test-Time Sampling for Vision-Language-Action Models](https://mlsanity.com/paper/2510.05681/) (2025)
- [Steering Vision-Language-Action Models as Anti-Exploration: A Test-Time Scaling Approach](https://mlsanity.com/paper/2512.02834/) (2025)
- [BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks](https://mlsanity.com/paper/2602.03793/) (2026)
- [RoVer: Robot Reward Model as Test-Time Verifier for Vision-Language-Action Model](https://mlsanity.com/paper/2510.10975/) (2025)
- [SpatialVAM:Spatial-Aware Multi-View Video Diffusion as a Data-Efficient Robot Policy](https://mlsanity.com/paper/2604.03181/) (2026)

## Built on by (most cited first, 1 of 1)

- [No Free Checker: A Survey of Verifiers for Robot Policies](https://mlsanity.com/paper/2609.09250/) (2026)

## Abstract (arXiv)

Recently, a few works have made early attempts to study test-time scaling for embodied tasks. However, two major challenges remain unsolved: (1) reasoning can effectively improve the performance of the policy, but its scaling mechanism has seldom been studied; (2) historical information is essential, as embodied tasks are inherently long-horizon and sequential, making sole reliance on current observations for action scaling inadequate due to the lack of historical context utilization. To address these challenges, we introduce E-TTS, a modular and plug-and-play Embodied Test-Time Scaling framework that unifies reasoning and action scaling for robotic manipulation via history-aware iterative refinement with vision-language verifiers. To support joint reasoning-action scaling, E-TTS performs reasoning-action joint sampling and scoring in a pairwise manner. To better utilize historical information, E-TTS uses a history buffer to store historical context, which is then used by reasoning and action verifiers to evaluate the sampled candidates. Unlike conventional open-loop TTS methods, E-TTS introduces feedback generation into the sampling process to form a closed-loop iterative refinement mechanism, enhancing both inference efficiency and environmental adaptability. Each component functions as an independent and composable module, allowing flexible and adaptive configuration depending on task requirements. To evaluate the advantages of our framework, we conduct experiments across 4 different benchmarks, 6 environments, 3 embodiments, and 4 base vision-language-action models. The experimental results demonstrate that, without requiring additional expert data collection or retraining, E-TTS consistently improves performance, achieving up to a 33.14% increase in simulation and 26.62% in real-world scenarios.
