# Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2606.26754 · HTML: https://mlsanity.com/paper/2606.26754/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 43 references that are in the map.
- First posted on arXiv 25 Jun 2026.

## Builds on (most cited first, 30 of 33)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Splicing ViT Features for Semantic Appearance Transfer](https://mlsanity.com/paper/2201.00424/) (2022)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis](https://mlsanity.com/paper/1601.04589/) (2016)
- [MEt3R: Measuring Multi-View Consistency in Generated Images](https://mlsanity.com/paper/2501.06336/) (2025)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram Losses](https://mlsanity.com/paper/1701.08893/) (2017)
- [ArtFID: Quantitative Evaluation of Neural Style Transfer](https://mlsanity.com/paper/2207.12280/) (2022)
- [Scaling Algorithms for Unbalanced Transport Problems](https://mlsanity.com/paper/1607.05816/) (2016)
- [Attention Distillation: A Unified Approach to Visual Characteristics Transfer](https://mlsanity.com/paper/2502.20235/) (2025)
- [StylizedGS: Controllable Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.05220/) (2024)
- [SGSST: Scaling Gaussian Splatting StyleTransfer](https://mlsanity.com/paper/2412.03371/) (2024)
- [Deformable One-shot Face Stylization via DINO Semantic Guidance](https://mlsanity.com/paper/2403.00459/) (2024)
- [FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields](https://mlsanity.com/paper/2401.05516/) (2024)
- [CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting](https://mlsanity.com/paper/2505.22854/) (2025)
- [ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.22218/) (2025)

## Abstract (arXiv)

While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendered view, which leads to unstable style allocation, many-to-one feature reuse, and limited cross-view consistency. We propose a capacity-controlled framework for multi-view stylization of 3DGS, grounded in optimal transport. Specifically, we reformulate local style matching as a semi-balanced optimal transport problem. By introducing explicit column-capacity constraints with tunable strength, our formulation mitigates many-to-one matching and enables controllable allocation of style features. This transport-based objective provides a principled mechanism for balancing feature coverage and stylistic diversity while maintaining stable correspondences across viewpoints. To further enhance cross-view coherence, we incorporate a novel cross-view matching guidance to constrain correspondences between scene content and style patterns. In addition, we introduce several geometric regularizations to enhance the vanilla 3DGS, thereby enabling optimized Gaussian primitives to represent finer-grained textures during stylization. Extensive experiments demonstrate that our approach significantly improves multi-view stylistic consistency and produces stable, expressive 3D stylizations while preserving the core semantic structure of the scene.
