# MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins

arXiv: https://arxiv.org/abs/2606.26392 · HTML: https://mlsanity.com/paper/2606.26392/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 43 of its 55 references that are in the map.
- First posted on arXiv 24 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 43)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Differentiable MPC for End-to-end Planning and Control](https://mlsanity.com/paper/1810.13400/) (2018)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotion](https://mlsanity.com/paper/2202.05481/) (2022)
- [GMT: General Motion Tracking for Humanoid Whole-Body Control](https://mlsanity.com/paper/2506.14770/) (2025)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotion](https://mlsanity.com/paper/2308.12517/) (2023)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviors](https://mlsanity.com/paper/2210.01247/) (2022)
- [MPC-Net: A First Principles Guided Policy Search](https://mlsanity.com/paper/1909.05197/) (2019)
- [Lyapunov Design for Robust and Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2208.06721/) (2022)
- [Synthesis of Model Predictive Control and Reinforcement Learning: Survey and Classification](https://mlsanity.com/paper/2502.02133/) (2025)
- [Model-free Reinforcement Learning for Robust Locomotion using Demonstrations from Trajectory Optimization](https://mlsanity.com/paper/2107.06629/) (2021)
- [CBF-RL: Safety Filtering Reinforcement Learning in Training with Control Barrier Functions](https://mlsanity.com/paper/2510.14959/) (2025)
- [Benchmarking Potential Based Rewards for Learning Humanoid Locomotion](https://mlsanity.com/paper/2307.10142/) (2023)
- [Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer](https://mlsanity.com/paper/2512.01061/) (2025)
- [A Learning Framework for Diverse Legged Robot Locomotion Using Barrier-Based Style Rewards](https://mlsanity.com/paper/2409.15780/) (2024)
- [ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control](https://mlsanity.com/paper/2602.00401/) (2026)
- [TinyMPC: Model-Predictive Control on Resource-Constrained Microcontrollers](https://mlsanity.com/paper/2310.16985/) (2023)
- [Contact-Implicit Model Predictive Control: Controlling Diverse Quadruped Motions Without Pre-Planned Contact Modes or Trajectories](https://mlsanity.com/paper/2312.08961/) (2023)
- [Jacta: A Versatile Planner for Learning Dexterous and Whole-body Manipulation](https://mlsanity.com/paper/2408.01258/) (2024)

## Built on by (most cited first, 1 of 1)

- [Action Shaping: Policies Absorb What They Can Express](https://mlsanity.com/paper/2609.32752/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) for locomotion frequently converges to locally optimal but undeployable behaviors, such as vibrating limbs or scooting on the torso, that maximize return without producing a usable gait. We present MPC-Injection, a low-overhead method that steers RL toward a designer-preferred behavior by inserting transitions generated in the same environment by a model predictive controller (MPC). Unlike reward shaping, MPC-Injection does not require redesigning the task reward, and unlike adversarial imitation learning, it adds no discriminator, no kinematic retargeting, and no auxiliary objective. We analyze how the injected transitions bias the learning, allowing the policy to converge to behaviors that pure RL may fail to reach under simple reward functions. On a 2D walker in simulation and with sim-to-real evaluation on a Go2 quadruped, we show that MPC-Injection produces gaits qualitatively comparable to those of reward shaping and adversarial motion priors. We also show that MPC-Injection can complete a barrel roll that pure RL fails to achieve under the same simple reward and can select between trotting and bounding gaits only through changing the injected MPC data.
