# Agentic Knowledge Tracing: A Multi-Agent LLM Architecture for Stealth Assessment of Financial Literacy in Serious Games

arXiv: https://arxiv.org/abs/2606.25358 · HTML: https://mlsanity.com/paper/2606.25358/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 7 of its 21 references that are in the map.
- First posted on arXiv 24 Jun 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 7 of 7)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Deep Knowledge Tracing](https://mlsanity.com/paper/1506.05908/) (2015)
- [Context-Aware Attentive Knowledge Tracing](https://mlsanity.com/paper/2007.12324/) (2020)
- [LLM Agents for Education: Advances and Applications](https://mlsanity.com/paper/2503.11733/) (2025)
- [Exploring Knowledge Tracing in Tutor-Student Dialogues using LLMs](https://mlsanity.com/paper/2409.16490/) (2024)
- [Towards Modeling Learner Performance with Large Language Models](https://mlsanity.com/paper/2403.14661/) (2024)
- [Next Token Knowledge Tracing: Exploiting Pretrained LLM Representations to Decode Student Behaviour](https://mlsanity.com/paper/2511.02599/) (2025)

## Built on by (most cited first, 1 of 1)

- [Curriculum Brain: Constructing Curriculum Knowledge Graphs as a Substrate for Cognitive Diagnosis](https://mlsanity.com/paper/2610.05860/) (2026)

## Abstract (arXiv)

Assessing financial literacy during gameplay without disrupting the learning experience remains a key challenge in serious games for education. We present the Agentic BKT pipeline, a multi-agent large language model architecture for stealth assessment of financial competencies from open-ended gameplay events. The pipeline processes events from a 2D platformer serious game aligned with the OECD/INFE financial literacy framework through four phases: (1) the game captures every player decision as a structured event log; (2) an LLM event classifier labels each action on a four-point rubric validated against three domain experts (Fleiss kappa = 0.624, substantial agreement); (3) four domain-specific agents specializing in risk mitigation, investing, spending, and credit management perform session-level reasoning over behavioral trajectories, feeding per-competency Bayesian Knowledge Tracing that estimates mastery within each domain; and (4) an expert judge agent synthesizes the domain-level estimates into an overall mastery score. Evaluated with 193 K-12 participants across 264 game sessions, the Agentic BKT pipeline yields mastery estimates significantly correlated with learning gain (r = 0.276, p = 0.0001) and post-test scores (r = 0.333, p < 0.0001) while showing no correlation with pre-test scores, providing both convergent and discriminant validity. The multi-agent approach approximately triples the predictive validity of a single-LLM baseline (r = 0.095, not significant) in this study, demonstrating that domain decomposition and session-level reasoning play a central role in capturing the multidimensional nature of financial literacy from gameplay
