# Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models

arXiv: https://arxiv.org/abs/2606.25041 · HTML: https://mlsanity.com/paper/2606.25041/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 49 references that are in the map.
- First posted on arXiv 23 Jun 2026.

## Builds on (most cited first, 30 of 43)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning](https://mlsanity.com/paper/2507.01006/) (2025)
- [Kimi-VL Technical Report](https://mlsanity.com/paper/2504.07491/) (2025)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time](https://mlsanity.com/paper/2404.10667/) (2024)
- [Qwen3.5-Omni Technical Report](https://mlsanity.com/paper/2604.15804/) (2026)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Seedance 2.0: Advancing Video Generation for World Complexity](https://mlsanity.com/paper/2604.14148/) (2026)
- [OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models](https://mlsanity.com/paper/2502.01061/) (2025)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [OmniFlatten: An End-to-end GPT Model for Seamless Voice Conversation](https://mlsanity.com/paper/2410.17799/) (2024)
- [SALM-Duplex: Efficient and Direct Duplex Modeling for Speech-to-Speech Language Model](https://mlsanity.com/paper/2505.15670/) (2025)
- [TalkingMachines: Real-Time Audio-Driven FaceTime-Style Video via Autoregressive Diffusion Models](https://mlsanity.com/paper/2506.03099/) (2025)
- [StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars](https://mlsanity.com/paper/2512.22065/) (2025)
- [Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis](https://mlsanity.com/paper/2509.09595/) (2025)
- [MIDAS: Multimodal Interactive Digital-humAn Synthesis via Real-time Autoregressive Video Generation](https://mlsanity.com/paper/2508.19320/) (2025)
- [Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation](https://mlsanity.com/paper/2601.00664/) (2026)

## Built on by (most cited first, 7 of 7)

- [Wan-Streamer v0.2: Higher Resolution, Same Latency](https://mlsanity.com/paper/2607.04443/) (2026)
- [Video = World + Event Stream](https://mlsanity.com/paper/2607.15038/) (2026)
- [InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos](https://mlsanity.com/paper/2608.01157/) (2026)
- [OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars](https://mlsanity.com/paper/2607.23023/) (2026)
- [Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming](https://mlsanity.com/paper/2608.05663/) (2026)
- [LLMs are General Asynchronous Agents](https://mlsanity.com/paper/2609.35427/) (2026)
- [Real-Time Joint Audio-Video Generation by Parallel Adapter Composition](https://mlsanity.com/paper/2610.10343/) (2026)

## Abstract (arXiv)

We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. Wan-Streamer seamlessly models language, audio, and video as both input and output within a single Transformer, where the sequence is represented as interleaved visual, audio, and text input tokens together with visual, audio, and text output tokens, coordinated by block-causal attention for incremental streaming. Unlike cascaded interactive systems that rely on separate VAD, ASR, language, TTS, audio-driven animation, or video-generation modules, Wan-Streamer does not rely on external language, speech, avatar, or video-generation modules: perception, reasoning, generation, response timing, turn management, and cross-modal synchronization are learned jointly within one unified model, reducing pipeline latency and error accumulation. To support natural audio-visual responsiveness, we redesign the entire stack around streamability, including causal encoders, causal decoders, block-causal attention, and low-latency multimodal token scheduling, enabling streaming units as short as 160 ms at 25 fps. Wan-Streamer achieves approximately 200 ms model-side response latency and approximately 550 ms total interaction latency when combined with 350 ms bidirectional network latency, supporting sub-second duplex audio-visual communication. These results position Wan-Streamer as a unified, end-to-end, multimodal interactive foundation model for low-latency streaming interaction.
