# Geometry-Instructed Video Editing

arXiv: https://arxiv.org/abs/2606.24225 · HTML: https://mlsanity.com/paper/2606.24225/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 43 references that are in the map.
- First posted on arXiv 23 Jun 2026.

## Builds on (most cited first, 29 of 29)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [AnyV2V: A Tuning-Free Framework For Any Video-to-Video Editing Tasks](https://mlsanity.com/paper/2403.14468/) (2024)
- [TrailBlazer: Trajectory Control for Diffusion-Based Video Generation](https://mlsanity.com/paper/2401.00896/) (2023)
- [VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control](https://mlsanity.com/paper/2503.05639/) (2025)
- [Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction](https://mlsanity.com/paper/2504.07961/) (2025)
- [OBJECT 3DIT: Language-guided 3D-aware Image Editing](https://mlsanity.com/paper/2307.11073/) (2023)
- [MagicStick: Controllable Video Editing via Control Handle Transformations](https://mlsanity.com/paper/2312.03047/) (2023)
- [MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance](https://mlsanity.com/paper/2503.16421/) (2025)
- [Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D](https://mlsanity.com/paper/2312.02190/) (2023)
- [UNIC: Unified In-Context Video Editing](https://mlsanity.com/paper/2506.04216/) (2025)
- [EditVerse: Unifying Image and Video Editing and Generation with In-Context Learning](https://mlsanity.com/paper/2509.20360/) (2025)
- [FullDiT: Multi-Task Video Generative Foundation Model with Full Attention](https://mlsanity.com/paper/2503.19907/) (2025)
- [LeviTor: 3D Trajectory Oriented Image-to-Video Synthesis](https://mlsanity.com/paper/2412.15214/) (2024)
- [Generative Omnimatte: Learning to Decompose Video into Layers](https://mlsanity.com/paper/2411.16683/) (2024)
- [MotionPro: A Precise Motion Controller for Image-to-Video Generation](https://mlsanity.com/paper/2505.20287/) (2025)
- [Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation](https://mlsanity.com/paper/2501.05020/) (2025)
- [VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors](https://mlsanity.com/paper/2503.01107/) (2025)
- [MTV-Inpaint: Multi-Task Long Video Inpainting](https://mlsanity.com/paper/2503.11412/) (2025)
- [3D-Fixup: Advancing Photo Editing with 3D Priors](https://mlsanity.com/paper/2505.10566/) (2025)
- [Shape-for-Motion: Precise and Consistent Video Editing with 3D Proxy](https://mlsanity.com/paper/2506.22432/) (2025)

## Abstract (arXiv)

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet they remain unreliable in generative video editing. The key challenge lies in specifying the target object's 3D state change unambiguously across viewpoint and time, while consistently updating geometry-dependent secondary effects such as shadows and reflections. We introduce GIVE, a geometry-instructed video editing framework that represents edits through a unified object-state formulation. Two video-aligned geometry streams describe the target object before and after editing: a depth-box encoding coarse 3D placement and extent, and an orientation-box providing an appearance-agnostic orientation cue. Together, these streams provide a compact pre/post geometric specification for object-state transitions. To provide paired supervision for learning these edits, we build a scalable graphics-engine pipeline that executes object-level edit programs and renders controlled before/after pairs, isolating the intended geometric edit while keeping secondary effects consistent with the transformation. Experimental results demonstrate that GIVE produces faithful geometric edits with temporal coherence and consistent secondary effects across operators in a unified framework, and shows promising transfer to in-the-wild videos. Project page: https://geometry-instructed-video-editing.github.io/give/
