# ObsGraph: Hierarchical Observation Representation for Embodied Reasoning and Exploration

arXiv: https://arxiv.org/abs/2606.24068 · HTML: https://mlsanity.com/paper/2606.24068/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 40 references that are in the map.
- First posted on arXiv 23 Jun 2026.

## Builds on (most cited first, 30 of 37)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [GSM-Symbolic: Understanding the Limitations of Mathematical Reasoning in Large Language Models](https://mlsanity.com/paper/2410.05229/) (2024)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [CLIP-FO3D: Learning Free Open-world 3D Scene Representations from 2D Dense CLIP](https://mlsanity.com/paper/2303.04748/) (2023)
- [Navigation with Large Language Models: Semantic Guesswork as a Heuristic for Planning](https://mlsanity.com/paper/2310.10103/) (2023)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering](https://mlsanity.com/paper/2503.11117/) (2025)
- [TANGO: Training-free Embodied AI Agents for Open-world Tasks](https://mlsanity.com/paper/2412.10402/) (2024)
- [3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model](https://mlsanity.com/paper/2505.22657/) (2025)

## Built on by (most cited first, 1 of 1)

- [Retrospective Open-Vocabulary Memory for Long-Term Object Search](https://mlsanity.com/paper/2610.00330/) (2026)

## Abstract (arXiv)

Embodied reasoning and exploration are increasingly considered crucial abilities for robots operating in complex and unfamiliar environments. To accomplish tasks in such settings, an agent must identify and acquire the information necessary for the task through exploration. We propose ObsGraph, an observation-centric hierarchical scene graph that unifies scene representation, retrieval, and exploration. It retains visual evidence and organizes it into room-view-object layers: rooms provide coarse semantic anchors, views preserve contextual object covisibility, and objects store fine-grained details. On top of this representation, we perform coarse-to-fine hierarchical retrieval under a bounded budget, and crucially use retrieval outcomes to structure the exploration candidate space--activating room-level exploration, view refinement, or frontier exploration--thereby tightly coupling representation, retrieval, and adaptive multi-scale exploration. Experiments across embodied reasoning and exploration benchmarks demonstrate improved success and efficiency, highlighting the benefits of structured scene representation and more targeted information gathering driven by identified evidence gaps.
