# Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

arXiv: https://arxiv.org/abs/2606.23514 · HTML: https://mlsanity.com/paper/2606.23514/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 44 references that are in the map.
- First posted on arXiv 22 Jun 2026.

## Builds on (most cited first, 30 of 39)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior](https://mlsanity.com/paper/2310.16818/) (2023)
- [BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry](https://mlsanity.com/paper/2401.15563/) (2024)
- [SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2303.12236/) (2023)
- [SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement](https://mlsanity.com/paper/2408.00653/) (2024)
- [OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion](https://mlsanity.com/paper/2507.06165/) (2025)
- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images](https://mlsanity.com/paper/2501.04689/) (2025)
- [DiffComplete: Diffusion-based Generative 3D Shape Completion](https://mlsanity.com/paper/2306.16329/) (2023)
- [SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation](https://mlsanity.com/paper/2201.13168/) (2022)
- [Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning](https://mlsanity.com/paper/2405.08054/) (2024)
- [Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets](https://mlsanity.com/paper/2509.21245/) (2025)
- [Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion](https://mlsanity.com/paper/2409.11406/) (2024)
- [PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data](https://mlsanity.com/paper/2509.21965/) (2025)

## Abstract (arXiv)

Text and image conditioned 3D models now generate convincing assets, but they still offer little direct control over the space an object should occupy or avoid. In authoring, this spatial intent is often known before generation starts. A chair should fit a seating envelope, a prop should leave clearance for motion, or a part should expose a contact surface. Prompts and image views are poor carriers for such constraints, requiring the need for an explicit control interface. We present Arbor, a trainable attachment for text conditioned latent 3D generation. Arbor introduces constraint meshes as a native 3D control interface. The interface uses hull regions where geometry should exist, avoidance regions that should remain empty, and touch regions the object should contact. Unlike completion or whole object scaffold control, these meshes are not target evidence. They are local typed requirements and can include regions where no surface should appear. Arbor keeps this signal as geometry by converting constraint meshes into tokens and learning a routed attachment inside a frozen denoiser. Each latent region can therefore receive the part of the constraint that matters for its spatial location. We evaluate Arbor on automatic and artist curated control benchmarks with hull, avoidance, and touch constraints, and compare the metric trends to a user preference study. Even without dedicated compliance losses, Arbor improves constraint obedience while preserving object quality and variation under fixed constraints.
