# MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing

arXiv: https://arxiv.org/abs/2606.23455 · HTML: https://mlsanity.com/paper/2606.23455/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 49 references that are in the map.
- First posted on arXiv 22 Jun 2026.

## Builds on (most cited first, 30 of 30)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation](https://mlsanity.com/paper/2501.18982/) (2025)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field](https://mlsanity.com/paper/2211.13226/) (2022)
- [Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering](https://mlsanity.com/paper/2401.15318/) (2024)
- [AutoVFX: Physically Realistic Video Editing from Natural Language Instructions](https://mlsanity.com/paper/2411.02394/) (2024)
- [Neural Stress Fields for Reduced-order Elastoplasticity and Fracture](https://mlsanity.com/paper/2310.17790/) (2023)
- [Thermal-NeRF: Neural Radiance Fields from an Infrared Camera](https://mlsanity.com/paper/2403.10340/) (2024)
- [DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction](https://mlsanity.com/paper/2503.05484/) (2025)
- [Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis](https://mlsanity.com/paper/2409.08042/) (2024)
- [Exploring Multi-modal Neural Scene Representations With Applications on Thermal Imaging](https://mlsanity.com/paper/2403.11865/) (2024)
- [ThermalNeRF: Thermal Radiance Fields](https://mlsanity.com/paper/2407.15337/) (2024)
- [RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting](https://mlsanity.com/paper/2503.21442/) (2025)
- [VR-Doh: Hands-on 3D Modeling in Virtual Reality](https://mlsanity.com/paper/2412.00814/) (2024)
- [NTR-Gaussian: Nighttime Dynamic Thermal Reconstruction with 4D Gaussian Splatting Based on Thermodynamics](https://mlsanity.com/paper/2503.03115/) (2025)
- [DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics](https://mlsanity.com/paper/2603.09668/) (2026)
- [FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting](https://mlsanity.com/paper/2605.00177/) (2026)

## Abstract (arXiv)

Recent advances integrate physically grounded Newtonian dynamics with neural rendering frameworks, narrowing the gap between photorealistic scene reconstruction and physics-based animation. However, existing approaches focus on mechanically driven dynamics while neglecting temperature, a fundamental yet invisible physical factor underlying phenomena such as melting, solidification, and other thermomechanical processes. In this paper, we propose MeGAS, a novel framework that incorporates thermomechanical phase-change dynamics into 3D Gaussian Splatting (3DGS). Specifically, we propose a new thermomechanical dynamic Gaussian Splatting representation that augments 3DGS with temperature attributes and employs a heat advection-diffusion solver with MPM dynamics incorporating phase transitions, enabling physically plausible and visually realistic synthesis of thermophysical phenomena. Furthermore, a new topology-adaptive Gaussian rendering strategy is proposed to mitigate cracking and floaters under extreme deformation. Extensive experiments demonstrate that MeGAS produces physically consistent thermomechanical behavior while maintaining high-fidelity photorealistic rendering, advancing toward physics-integrated world models.
