# ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents

arXiv: https://arxiv.org/abs/2606.22948 · HTML: https://mlsanity.com/paper/2606.22948/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 22 Jun 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [The Entropy Mechanism of Reinforcement Learning for Reasoning Language Models](https://mlsanity.com/paper/2505.22617/) (2025)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [Robust Deep Reinforcement Learning against Adversarial Perturbations on State Observations](https://mlsanity.com/paper/2003.08938/) (2020)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Tree Search for Language Model Agents](https://mlsanity.com/paper/2407.01476/) (2024)
- [ScreenAgent: A Vision Language Model-driven Computer Control Agent](https://mlsanity.com/paper/2402.07945/) (2024)
- [ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay](https://mlsanity.com/paper/2505.16282/) (2025)
- [SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied Agents](https://mlsanity.com/paper/2506.21669/) (2025)
- [Robust Visual Domain Randomization for Reinforcement Learning](https://mlsanity.com/paper/1910.10537/) (2019)

## Abstract (arXiv)

As multimodal agents move from interface understanding to real software control, successful trajectory discovery in live desktop environments becomes a key challenge. GUI tasks require long-horizon sequences of precise mouse and keyboard actions, while feedback is sparse, delayed, and costly to obtain through VM rollouts. We propose Environment-Native Verified Search (ENVS), a training-time search-and-filter pipeline that uses the environment to construct verified supervision before policy optimization: it branches over behaviorally distinct GUI actions in live OSWorld VMs, verifies successful leaves, and trains from globally balanced step-level supervision. To evaluate robustness under realistic desktop interruptions, we also introduce OSWorld-Noisy, a dynamic benchmark for recoverable desktop interruptions that preserves the original tasks while testing whether agents can refocus, dismiss, wait, or recover under live perturbations. On the 300-task OSWorld pool, ENVS reaches 30.3 pass@8 on original evaluations and 29.0 on OSWorld-Noisy, outperforming matched ARPO-style online RL while reducing compute from 184-192 to 138-153 GPU-hours; even with only 30% of its search data, ENVS reaches 27.0 pass@8, exceeding ARPO from the base model. Training from noisy environments also better preserves visual-reasoning abilities on auxiliary benchmarks, including OSWorld-G Refusal (16.7 vs. 1.9) and BLINK Functional Correspondence (26.2 vs. 23.1).
