# DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching

arXiv: https://arxiv.org/abs/2606.22445 · HTML: https://mlsanity.com/paper/2606.22445/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 16 of its 33 references that are in the map.
- First posted on arXiv 21 Jun 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 16 of 16)

- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [EC-Net: an Edge-aware Point set Consolidation Network](https://mlsanity.com/paper/1807.06010/) (2018)
- [PIE-NET: Parametric Inference of Point Cloud Edges](https://mlsanity.com/paper/2007.04883/) (2020)
- [Nuvo: Neural UV Mapping for Unruly 3D Representations](https://mlsanity.com/paper/2312.05283/) (2023)
- [Flattening-Net: Deep Regular 2D Representation for 3D Point Cloud Analysis](https://mlsanity.com/paper/2212.08892/) (2022)
- [PCEDNet : A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds](https://mlsanity.com/paper/2011.01630/) (2020)
- [PartUV: Part-Based UV Unwrapping of 3D Meshes](https://mlsanity.com/paper/2511.16659/) (2025)
- [Learning based 2D Irregular Shape Packing](https://mlsanity.com/paper/2309.10329/) (2023)
- [FlexPara: Flexible Neural Surface Parameterization](https://mlsanity.com/paper/2504.19210/) (2025)
- [FUSE: A Flow-based Mapping Between Shapes](https://mlsanity.com/paper/2511.13431/) (2025)
- [ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Clouds](https://mlsanity.com/paper/2403.10349/) (2024)
- [FastAtlas: Real-Time Compact Atlases for Texture Space Shading](https://mlsanity.com/paper/2502.17712/) (2025)
- [ArtUV: Artist-style UV Unwrapping](https://mlsanity.com/paper/2509.20710/) (2025)

## Abstract (arXiv)

UV parameterization is a fundamental step in 3D content creation, yet producing production-ready UV layouts remains challenging due to the gap between geometric distortion objectives and the stylistic preferences of professional artists. While classical methods optimize handcrafted energy functions, artist-authored UVs exhibit structural patterns such as straightened seams, axis-aligned islands, and flexible interior deformation, properties that are difficult to explicitly formulate. In this work, we present DreamUV, an end-to-end learning framework that formulates UV unwrapping as a generative Flow Matching problem. Rather than predicting a single optimal parameterization, DreamUV learns a mesh-conditioned transport process that maps noise samples to a distribution of artist-like UV layouts. To reflect real-world authoring practices, we introduce a boundary-aware training strategy that prioritizes seam geometry, and a Model-in-the-Loop Finetuning(MITL) scheme that explicitly accounts for discretization errors during sampling and stabilizes transport dynamics under heterogeneous supervision. We evaluate DreamUV on a large-scale dataset of professionally authored UV layouts. Experiments demonstrate that our method produces significantly straighter boundaries and tighter axis-aligned islands than both classical and learning-based baselines, while maintaining competitive distortion metrics. Qualitative results and a user study with professional artists further confirm that DreamUV generates UV layouts that are not only valid, but aligned with practical production requirements.
