# Select-to-Act: Hierarchical Reinforcement Learning via Adaptive Language Guidance

arXiv: https://arxiv.org/abs/2606.22350 · HTML: https://mlsanity.com/paper/2606.22350/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 23 references that are in the map.
- First posted on arXiv 21 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 18 of 18)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [MiniLM: Deep Self-Attention Distillation for Task-Agnostic Compression of Pre-Trained Transformers](https://mlsanity.com/paper/2002.10957/) (2020)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks](https://mlsanity.com/paper/2112.03227/) (2021)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Language Instructed Reinforcement Learning for Human-AI Coordination](https://mlsanity.com/paper/2304.07297/) (2023)
- [RTFM: Generalising to Novel Environment Dynamics via Reading](https://mlsanity.com/paper/1910.08210/) (2019)
- [Efficient Reinforcement Learning with Large Language Model Priors](https://mlsanity.com/paper/2410.07927/) (2024)
- [LLM-Empowered State Representation for Reinforcement Learning](https://mlsanity.com/paper/2407.13237/) (2024)
- [IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation](https://mlsanity.com/paper/2503.12358/) (2025)
- [Skill-Enhanced Reinforcement Learning Acceleration from Heterogeneous Demonstrations](https://mlsanity.com/paper/2412.06207/) (2024)

## Abstract (arXiv)

Reinforcement Learning (RL) has been widely applied to sequential decision-making, yet it often suffers from poor sample efficiency due to costly interactions with the environment. A limited line of recent work has started exploring improving RL efficiency by leveraging external knowledge expressed in natural-language instructions. However, the few existing approaches typically treat the entire instruction as a single conditioning input, failing to account for the stage-dependent nature of language guidance, especially in complex environments. In this paper, we propose Hierarchical Reinforcement Learning with Language Instructions (HRLLI), a hierarchical RL framework that explicitly models natural-language instructions as dynamically selectable semantic guidance during decision-making. HRLLI decomposes instructions into a set of piecewise guidance elements, where each instruction piece may become relevant at different stages of interaction with the environment. A novel hierarchical RL policy structure is then formulated in a Select-to-Act paradigm: a high-level semantic policy acts as a guidance selector that selects the most relevant instruction piece to the current state to guide the low-level agent's decision, while a low-level policy executes environment actions conditioned on the selected guidance. The two-level policies are learned simultaneously to maximize augmented expected returns from interactions with the environment. This design enables the agent to adaptively ground language instructions into stage-specific decisions during interaction. Experiments on the instruction-intensive RTFM benchmark show that HRLLI consistently outperforms strong instruction-conditioned RL baselines, demonstrating that explicitly modeling adaptive instruction selection significantly improves the effectiveness of RL.
