# Feed-forward Motion In-betweening for Any 4D

arXiv: https://arxiv.org/abs/2606.22131 · HTML: https://mlsanity.com/paper/2606.22131/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 32 of its 62 references that are in the map.
- First posted on arXiv 20 Jun 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Flexible Diffusion Modeling of Long Videos](https://mlsanity.com/paper/2205.11495/) (2022)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models](https://mlsanity.com/paper/2312.13763/) (2023)
- [4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://mlsanity.com/paper/2312.17225/) (2023)
- [Animate124: Animating One Image to 4D Dynamic Scene](https://mlsanity.com/paper/2311.14603/) (2023)
- [4Diffusion: Multi-view Video Diffusion Model for 4D Generation](https://mlsanity.com/paper/2405.20674/) (2024)
- [Convolutional Autoencoders for Human Motion Infilling](https://mlsanity.com/paper/2010.11531/) (2020)
- [Flexible Motion In-betweening with Diffusion Models](https://mlsanity.com/paper/2405.11126/) (2024)
- [Controlling Space and Time with Diffusion Models](https://mlsanity.com/paper/2407.07860/) (2024)
- [Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video](https://mlsanity.com/paper/2401.08742/) (2024)
- [Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels](https://mlsanity.com/paper/2405.16822/) (2024)
- [Motion Inbetweening via Deep Delta-Interpolator](https://mlsanity.com/paper/2201.06701/) (2022)
- [AR4D: Autoregressive 4D Generation from Monocular Videos](https://mlsanity.com/paper/2501.01722/) (2025)
- [Text-guided 3D Human Motion Generation with Keyframe-based Parallel Skip Transformer](https://mlsanity.com/paper/2405.15439/) (2024)
- [SS4D: Native 4D Generative Model via Structured Spacetime Latents](https://mlsanity.com/paper/2512.14284/) (2025)
- [In-2-4D: Inbetweening from Two Single-View Images to 4D Generation](https://mlsanity.com/paper/2504.08366/) (2025)
- [Choreographing a World of Dynamic Objects](https://mlsanity.com/paper/2601.04194/) (2026)
- [ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control](https://mlsanity.com/paper/2602.22742/) (2026)

## Built on by (most cited first, 1 of 1)

- [Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion](https://mlsanity.com/paper/2610.18871/) (2026)

## Abstract (arXiv)

4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to the scarcity of large-scale, long-horizon 4D mesh data with arbitrary shapes, early text-to-4D methods rely on distillation or test-time optimization from video diffusion priors, making inference prohibitively slow. Recent feed-forward generators greatly reduce inference cost but offer limited spatiotemporal controllability, and short-horizon generation often leads to error accumulation in long-horizon sequences. We propose a novel feed-forward in-betweening framework for arbitrary 4D meshes with keyframe conditioning. Building on universal mesh-animation latents, we introduce a frame-wise mesh VAE that encodes each frame into topology-agnostic latent tokens anchored by a reference mesh for keyframe conditioning. We further introduce a keyframe-conditioned rectified flow model with an MMDiT backbone that synthesizes non-keyframe frames conditioned on sparse keyframes. Experiments show strong performance and improved controllability on both DyMesh16 and DyMesh32 benchmarks.
