# Integrating Facial Generation into Full-Duplex Spoken Dialogue Systems

arXiv: https://arxiv.org/abs/2606.21970 · HTML: https://mlsanity.com/paper/2606.21970/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 26 references that are in the map.
- First posted on arXiv 20 Jun 2026.

## Builds on (most cited first, 19 of 19)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [High-Fidelity Audio Compression with Improved RVQGAN](https://mlsanity.com/paper/2306.06546/) (2023)
- [UTMOS: UTokyo-SaruLab System for VoiceMOS Challenge 2022](https://mlsanity.com/paper/2204.02152/) (2022)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Freeze-Omni: A Smart and Low Latency Speech-to-speech Dialogue Model with Frozen LLM](https://mlsanity.com/paper/2411.00774/) (2024)
- [Generative Spoken Dialogue Language Modeling](https://mlsanity.com/paper/2203.16502/) (2022)
- [On The Landscape of Spoken Language Models: A Comprehensive Survey](https://mlsanity.com/paper/2504.08528/) (2025)
- [WavChat: A Survey of Spoken Dialogue Models](https://mlsanity.com/paper/2411.13577/) (2024)
- [Let's Go Real Talk: Spoken Dialogue Model for Face-to-Face Conversation](https://mlsanity.com/paper/2406.07867/) (2024)
- [Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset](https://mlsanity.com/paper/2506.22554/) (2025)
- [Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation](https://mlsanity.com/paper/2505.23290/) (2025)
- [Towards a Japanese Full-duplex Spoken Dialogue System](https://mlsanity.com/paper/2506.02979/) (2025)
- [UniTalker: Conversational Speech-Visual Synthesis](https://mlsanity.com/paper/2508.04585/) (2025)

## Built on by (most cited first, 2 of 2)

- [FacePlex: Toward Natural Full-Duplex Conversational Avatars](https://mlsanity.com/paper/2606.30145/) (2026)
- [RUBATO: Decoupled Clocks Allow Full-Duplex Models to Think as Fast as They Can](https://mlsanity.com/paper/2610.14299/) (2026)

## Abstract (arXiv)

Full-duplex spoken dialogue models, such as Moshi, enable natural, low-latency voice conversations. However, they remain limited to the audio modality, lacking the facial expressions that are integral to human communication. We present Moshi-Face, the first full-duplex dialogue model that jointly processes the user's audio and facial input while simultaneously generating speech and facial motion. We first construct a vector-quantized variational autoencoder (VQ-VAE) as a face codec that encodes 3D head meshes extracted from facial videos into compact discrete tokens, referred to as face tokens, and conversely reconstructs 3D meshes from these tokens. We then extend Moshi with a Face Transformer module that generates face tokens non-autoregressively, enabling Moshi-Face to produce synchronized audio and face tokens in real time. Experiments show that Moshi-Face achieves audiovisual alignment at low latency while preserving the dialogue quality of the original audio-only model.
