# Improving Text-to-Music Generation with Human Preference Rewards

arXiv: https://arxiv.org/abs/2606.21670 · HTML: https://mlsanity.com/paper/2606.21670/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 23 of its 29 references that are in the map.
- First posted on arXiv 19 Jun 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Preference alignment for recommenders and RAG](https://mlsanity.com/alignment/preference-alignment-for-recommenders-and-rag/)

## Builds on (most cited first, 23 of 23)

- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [Reinforced Self-Training (ReST) for Language Modeling](https://mlsanity.com/paper/2308.08998/) (2023)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [BigVGAN: A Universal Neural Vocoder with Large-Scale Training](https://mlsanity.com/paper/2206.04658/) (2022)
- [MERT: Acoustic Music Understanding Model with Large-Scale Self-supervised Training](https://mlsanity.com/paper/2306.00107/) (2023)
- [Music Source Separation in the Waveform Domain](https://mlsanity.com/paper/1911.13254/) (2019)
- [The Song Describer Dataset: a Corpus of Audio Captions for Music-and-Language Evaluation](https://mlsanity.com/paper/2311.10057/) (2023)
- [TangoFlux: Super Fast and Faithful Text to Audio Generation with Flow Matching and Clap-Ranked Preference Optimization](https://mlsanity.com/paper/2412.21037/) (2024)
- [Barbarians at the Gate: How AI is Upending Systems Research](https://mlsanity.com/paper/2510.06189/) (2025)
- [SongEval: A Benchmark Dataset for Song Aesthetics Evaluation](https://mlsanity.com/paper/2505.10793/) (2025)
- [Aligning Text-to-Music Evaluation with Human Preferences](https://mlsanity.com/paper/2503.16669/) (2025)
- [FLUX that Plays Music](https://mlsanity.com/paper/2409.00587/) (2024)
- [Benchmarking Music Generation Models and Metrics via Human Preference Studies](https://mlsanity.com/paper/2506.19085/) (2025)
- [MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows](https://mlsanity.com/paper/2508.06098/) (2025)
- [Music Arena: Live Evaluation for Text-to-Music](https://mlsanity.com/paper/2507.20900/) (2025)
- [TuneJury: An Open Metric for Improving Music Generation Preference Alignment](https://mlsanity.com/paper/2606.17006/) (2026)
- [Academic Text-to-Music Grand Challenge: Datasets, Baselines, and Evaluation Methods](https://mlsanity.com/paper/2605.21538/) (2026)

## Abstract (arXiv)

We describe our entry to the efficiency track of the Academic Text-to-Music (ATTM) Grand Challenge at ICME 2026. Beyond the challenge protocol's FAD-CLAP and CLAP score, we add a learned human-preference reward from TuneJury, a twin pairwise ranker trained over open music-preference datasets. The reward serves both as a training-time conditioning signal and as a sample-selection criterion. The pipeline combines five engineering decisions on a 120M-parameter FluxAudio-S backbone, four at training time and one at inference: (i) training-time reward conditioning that doubles as an inference-time CFG axis, (ii) a sweep over five score-conditioning architectures, where training and inference use different variants, (iii) expert iteration on the top decile, (iv) a short preference-tuning pass (CRPO) for audio-text alignment, and (v) inference post-processing via joint CFG, source separation, and loudness normalization. Per-stage decomposition on 100 Song Describer prompts shows training-time reward conditioning as a functional conditioning axis, expert iteration as the dominant contributor, the preference-tuning pass adding only noise-level gain, and the inference-time score scalar already saturated by the end of the chain.
