# Social World Model for Lifelong Social Intelligence

arXiv: https://arxiv.org/abs/2606.21315 · HTML: https://mlsanity.com/paper/2606.21315/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 11 of its 13 references that are in the map.
- First posted on arXiv 19 Jun 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 11 of 11)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Continual Lifelong Learning with Neural Networks: A Review](https://mlsanity.com/paper/1802.07569/) (2018)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [ToMBench: Benchmarking Theory of Mind in Large Language Models](https://mlsanity.com/paper/2402.15052/) (2024)
- [HI-TOM: A Benchmark for Evaluating Higher-Order Theory of Mind Reasoning in Large Language Models](https://mlsanity.com/paper/2310.16755/) (2023)
- [LIFELONG SOTOPIA: Evaluating Social Intelligence of Language Agents Over Lifelong Social Interactions](https://mlsanity.com/paper/2506.12666/) (2025)

## Abstract (arXiv)

Social intelligence is a core competency for language agents, yet current research primarily focuses on static capability evaluation rather than how these skills are continuously shaped and accumulated. This gap calls for a shift toward sustainable learning paradigms. Currently, two methodological pain points exist: social interaction trajectories lack unified structured representations to form iterable learning signals, and capability improvement and retention are typically studied in isolation, hindering the assessment of continuous evolution. To bridge this gap, we propose the Social World Model. We decompose social interaction into five dimensions (scene setting, observation, mental state, action, and dialogue) to build a closed-loop learning framework. In this setup, agents collect interaction experiences, convert them into preference signals for model updating, and redeploy the updated policy for continued learning. Additionally, we provide a reusable data synthesis mechanism and a lifelong learning benchmark, transforming social capabilities from an "object of evaluation" into an "object of sustainable training". Validating our framework on the ASCENT-Bench, the interactively trained Qwen2.5-7B model outperforms its baseline across all five core metrics. Notably, it matches the closed-source Gemini 3 Flash in completion rate, exceeds it in pass rate, and achieves zero forgetting across three difficulty levels. Unlike prior works that merely report static comparisons or capability decay, this end-to-end approach provides a trainable, verifiable, and retainable pathway, demonstrating that small open-source models can sustainably acquire competitive social coordination capabilities.
