# GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

arXiv: https://arxiv.org/abs/2606.20799 · HTML: https://mlsanity.com/paper/2606.20799/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 64 references that are in the map.
- First posted on arXiv 18 Jun 2026.

## Builds on (most cited first, 30 of 57)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators](https://mlsanity.com/paper/2303.13439/) (2023)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Models](https://mlsanity.com/paper/2402.17177/) (2024)
- [PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embedding](https://mlsanity.com/paper/2312.04461/) (2023)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation](https://mlsanity.com/paper/2405.01434/) (2024)
- [LLM-grounded Diffusion: Enhancing Prompt Understanding of Text-to-Image Diffusion Models with Large Language Models](https://mlsanity.com/paper/2305.13655/) (2023)
- [DreamVideo: Composing Your Dream Videos with Customized Subject and Motion](https://mlsanity.com/paper/2312.04433/) (2023)
- [Vidu: a Highly Consistent, Dynamic and Skilled Text-to-Video Generator with Diffusion Models](https://mlsanity.com/paper/2405.04233/) (2024)
- [VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning](https://mlsanity.com/paper/2309.15091/) (2023)
- [Phantom: Subject-consistent video generation via cross-modal alignment](https://mlsanity.com/paper/2502.11079/) (2025)
- [MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence](https://mlsanity.com/paper/2407.16655/) (2024)
- [Automated Movie Generation via Multi-Agent CoT Planning](https://mlsanity.com/paper/2503.07314/) (2025)
- [LLM-grounded Video Diffusion Models](https://mlsanity.com/paper/2309.17444/) (2023)
- [Kling-Omni Technical Report](https://mlsanity.com/paper/2512.16776/) (2025)
- [Vlogger: Make Your Dream A Vlog](https://mlsanity.com/paper/2401.09414/) (2024)
- [VideoStudio: Generating Consistent-Content and Multi-Scene Videos](https://mlsanity.com/paper/2401.01256/) (2024)
- [HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives](https://mlsanity.com/paper/2510.20822/) (2025)
- [Captain Cinema: Towards Short Movie Generation](https://mlsanity.com/paper/2507.18634/) (2025)
- [StoryMem: Multi-shot Long Video Storytelling with Memory](https://mlsanity.com/paper/2512.19539/) (2025)

## Built on by (most cited first, 5 of 5)

- [SEAM: Shot Entity-Attribute Memory for Consistent Short-Drama Generation at Scale](https://mlsanity.com/paper/2608.22725/) (2026)
- [Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation](https://mlsanity.com/paper/2607.06481/) (2026)
- [Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation](https://mlsanity.com/paper/2609.06373/) (2026)
- [Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generation](https://mlsanity.com/paper/2609.37407/) (2026)
- [REEL: Learning to Retrieve, Evaluate, and Evolve Visual Memory for Any Long-Horizon Multi-Shot Video Generation](https://mlsanity.com/paper/2610.16632/) (2026)

## Abstract (arXiv)

Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots -- characters, objects, and locations -- to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present GroundShot, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots' generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce GroundBench, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.
