# Automating SKILL.md Generation for Computer-Using Agents via Interaction Trajectory Mining

arXiv: https://arxiv.org/abs/2606.20363 · HTML: https://mlsanity.com/paper/2606.20363/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 48 references that are in the map.
- First posted on arXiv 18 Jun 2026.

## Builds on (most cited first, 30 of 39)

- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning](https://mlsanity.com/paper/2411.02337/) (2024)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [SkillWeaver: Web Agents can Self-Improve by Discovering and Honing Skills](https://mlsanity.com/paper/2504.07079/) (2025)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials](https://mlsanity.com/paper/2412.09605/) (2024)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)
- [AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning](https://mlsanity.com/paper/2405.16247/) (2024)
- [VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought](https://mlsanity.com/paper/2406.14596/) (2024)
- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)
- [Proposer-Agent-Evaluator(PAE): Autonomous Skill Discovery For Foundation Model Internet Agents](https://mlsanity.com/paper/2412.13194/) (2024)
- [Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards](https://mlsanity.com/paper/1910.04450/) (2019)
- [The Information Geometry of Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2110.02719/) (2021)
- [Learning Abstract Options](https://mlsanity.com/paper/1810.11583/) (2018)

## Built on by (most cited first, 2 of 2)

- [MatrAIx: Simulating the World with 8.3 Billion Persona Agents](https://mlsanity.com/paper/2608.04205/) (2026)
- [Demystifying Agent Skills for Smart Contract Auditing: Design, Effectiveness, Behavioral Impact](https://mlsanity.com/paper/2609.29454/) (2026)

## Abstract (arXiv)

Explicit skill libraries make computer-using agents easier to inspect, but it remains unclear whether such libraries can be mined from interaction data in a way that improves downstream policies. We study this question through a three-stage pipeline that segments GUI trajectories, clusters segments into candidate skills, and trains a skill-aware policy from the resulting annotations. The mined clusters are readable on the source benchmark: five of eight clusters have at least 0.95 purity against InteraSkill Workflows labels. However, readability does not imply transfer. GRPO improves IW skill-step accuracy only from 18.5% to 20.5%, leaves BrowseComp+ essentially unchanged, and underperforms trivial frequency priors on key source-domain metrics. We therefore present the method as a diagnostic study: trajectory mining can expose inspectable skill structure, but the current boundary detector, orderless segment representation, and offline reward model are insufficient for reliable cross-domain policy improvement.
