# Reward as An Agent for Embodied World Models

arXiv: https://arxiv.org/abs/2606.19990 · HTML: https://mlsanity.com/paper/2606.19990/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 10 of its 17 references that are in the map.
- First posted on arXiv 18 Jun 2026.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- LLM alignment / RLHF / preference optimisation / [Process reward models for reasoning](https://mlsanity.com/alignment/process-reward-models-for-reasoning/)

## Builds on (most cited first, 10 of 10)

- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [MixGRPO: Unlocking Flow-based GRPO Efficiency with Mixed ODE-SDE](https://mlsanity.com/paper/2507.21802/) (2025)
- [Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learning](https://mlsanity.com/paper/2508.20751/) (2025)
- [Coefficients-Preserving Sampling for Reinforcement Learning with Flow Matching](https://mlsanity.com/paper/2509.05952/) (2025)
- [PAI-Bench: A Comprehensive Benchmark For Physical AI](https://mlsanity.com/paper/2512.01989/) (2025)
- [Rethinking Video Generation Model for the Embodied World](https://mlsanity.com/paper/2601.15282/) (2026)
- [Manifold-Aware Exploration for Reinforcement Learning in Video Generation](https://mlsanity.com/paper/2603.21872/) (2026)
- [Unified Personalized Reward Model for Vision Generation](https://mlsanity.com/paper/2602.02380/) (2026)

## Built on by (most cited first, 3 of 3)

- [WorldReward: Reward Modeling for Camera-Conditioned World Models](https://mlsanity.com/paper/2609.03952/) (2026)
- [No Free Checker: A Survey of Verifiers for Robot Policies](https://mlsanity.com/paper/2609.09250/) (2026)
- [ARS: Agentic Reward System for Robot Learning](https://mlsanity.com/paper/2609.34484/) (2026)

## Abstract (arXiv)

While RL has become a promising tool for refining world models, existing methods largely rely on conservative rollouts near the training distribution, limiting exploration, behavioral diversity, and richer dynamic discovery. In this work, we challenge this conservative paradigm. We argue that the core limitation is not exploration itself, but the lack of reliable verification strategies to support broader exploration. Without reliable verification, expanded exploration becomes highly susceptible to reward hacking, where policies exploit imperfect rewards without achieving genuine improvement. To evaluate this motivation, we instantiate our method in embodied world models, where physical plausibility, and task completion provide a rigorous testbed for scalable RL under complex dynamics. On the verification side, we introduce Reward as an Agent, an agentic reward framework that actively evaluates generated behaviors to provide robust reward signals and mitigate reward hacking under distribution shifts. On the exploration side, we introduce Dynamic-Aware Rollout Diversification through DynDiff-GRPO, which explicitly expands action-space exploration to diversify trajectories, broaden state-action coverage, and encourage richer embodied behaviors beyond conservative rollout regimes. By unifying Reward as an Agent with DynDiff-GRPO, we enable RL on a more reliable reward foundation with substantially diversified sampling, effectively mitigating reward hacking while yielding significant accuracy gains across multiple open-source world models, thereby demonstrating that broader exploration can scale successfully when grounded in robust verification.
