# JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines

arXiv: https://arxiv.org/abs/2606.19830 · HTML: https://mlsanity.com/paper/2606.19830/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 38 references that are in the map.
- First posted on arXiv 18 Jun 2026.

## Builds on (most cited first, 27 of 27)

- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructions](https://mlsanity.com/paper/2406.15877/) (2024)
- [RepoBench: Benchmarking Repository-Level Code Auto-Completion Systems](https://mlsanity.com/paper/2306.03091/) (2023)
- [CodeAgent: Enhancing Code Generation with Tool-Integrated Agent Systems for Real-World Repo-level Coding Challenges](https://mlsanity.com/paper/2401.07339/) (2024)
- [SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains?](https://mlsanity.com/paper/2410.03859/) (2024)
- [CrossCodeEval: A Diverse and Multilingual Benchmark for Cross-File Code Completion](https://mlsanity.com/paper/2310.11248/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Procedural Content Generation via Machine Learning (PCGML)](https://mlsanity.com/paper/1702.00539/) (2017)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [EvoCodeBench: An Evolving Code Generation Benchmark Aligned with Real-World Code Repositories](https://mlsanity.com/paper/2404.00599/) (2024)
- [DevEval: A Manually-Annotated Code Generation Benchmark Aligned with Real-World Code Repositories](https://mlsanity.com/paper/2405.19856/) (2024)
- [MarioGPT: Open-Ended Text2Level Generation through Large Language Models](https://mlsanity.com/paper/2302.05981/) (2023)
- [Automated Benchmark Generation for Repository-Level Coding Tasks](https://mlsanity.com/paper/2503.07701/) (2025)
- [ProjectEval: A Benchmark for Programming Agents Automated Evaluation on Project-Level Code Generation](https://mlsanity.com/paper/2503.07010/) (2025)
- [Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration](https://mlsanity.com/paper/2410.15644/) (2024)
- [DSCodeBench: A Realistic Benchmark for Data Science Code Generation](https://mlsanity.com/paper/2505.15621/) (2025)
- [DreamGarden: A Designer Assistant for Growing Games from a Single Prompt](https://mlsanity.com/paper/2410.01791/) (2024)
- [Tiled Diffusion](https://mlsanity.com/paper/2412.15185/) (2024)
- [GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation](https://mlsanity.com/paper/2507.02941/) (2025)
- [ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenas](https://mlsanity.com/paper/2602.04296/) (2026)
- [RealBench: A Repo-Level Code Generation Benchmark Aligned with Real-World Software Development Practices](https://mlsanity.com/paper/2604.22659/) (2026)
- [Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation](https://mlsanity.com/paper/1409.5260/) (2014)
- [Two Decades of Game Jams](https://mlsanity.com/paper/2110.13569/) (2021)
- [Sprite Sheet Diffusion: Generate Game Character for Animation](https://mlsanity.com/paper/2412.03685/) (2024)

## Built on by (most cited first, 6 of 6)

- [The Verifier is the Curriculum: Precision Sets the Return on Search in Code Self-Distillation](https://mlsanity.com/paper/2607.09709/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development](https://mlsanity.com/paper/2609.21293/) (2026)
- [GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents](https://mlsanity.com/paper/2609.22308/) (2026)
- [SWE-Game: Can Coding Agents Build the Games We Want?](https://mlsanity.com/paper/2609.33678/) (2026)
- [GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets](https://mlsanity.com/paper/2610.06910/) (2026)

## Abstract (arXiv)

Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional game engines remains largely unexplored due to the absence of large-scale datasets and deterministic evaluation methods. We present JamSet and JamBench, the first project-level game code framework dataset and benchmark built on a professional game engine. Our key insight is that Game Jam competitions, community events where developers build complete games under tight time constraints, yield thousands of open-source projects suitable for this purpose. Building on the Godot engine's text-based format and headless execution mode, we design a deterministic verification pipeline from file integrity to runtime behavior collection, distilling 8,133 verified projects from over 240,000 repositories. Of these, 300 manually verified projects form JamBench; the rest constitute JamSet. JamBench defines theme-driven generation and code completion tasks, evaluated through a pipeline combining compilation pass rates, Structural Completeness Score (SCS), and Behavioral Alignment Score (BAS). Evaluation of 9 frontier models reveals a capability cliff as project scale increases, with runtime pass rates dropping from 80.4% on small projects to 5.7% on large ones (Task2a). Code Agents improve compilation rates yet yield no gains in runtime behavioral quality, indicating that the bottleneck lies in architectural design rather than syntactic correctness. Experiments validate JamSet as effective training data. All data and code are publicly available.
