# VFACamou: View-Fused Adversarial Camouflage for Environment-Adaptive Physical Evasion

arXiv: https://arxiv.org/abs/2606.19736 · HTML: https://mlsanity.com/paper/2606.19736/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 43 references that are in the map.
- First posted on arXiv 18 Jun 2026.

## Builds on (most cited first, 30 of 35)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [FCOS: Fully Convolutional One-Stage Object Detection](https://mlsanity.com/paper/1904.01355/) (2019)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [AdvCLIP: Downstream-agnostic Adversarial Examples in Multimodal Contrastive Learning](https://mlsanity.com/paper/2308.07026/) (2023)
- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [Downstream-agnostic Adversarial Examples](https://mlsanity.com/paper/2307.12280/) (2023)
- [DarkSAM: Fooling Segment Anything Model to Segment Nothing](https://mlsanity.com/paper/2409.17874/) (2024)
- [BadHash: Invisible Backdoor Attacks against Deep Hashing with Clean Label](https://mlsanity.com/paper/2207.00278/) (2022)
- [Transferable Adversarial Facial Images for Privacy Protection](https://mlsanity.com/paper/2408.01428/) (2024)
- [ADVEDM:Fine-grained Adversarial Attack against VLM-based Embodied Agents](https://mlsanity.com/paper/2509.16645/) (2025)
- [Securely Fine-tuning Pre-trained Encoders Against Adversarial Examples](https://mlsanity.com/paper/2403.10801/) (2024)
- [NumbOD: A Spatial-Frequency Fusion Attack Against Object Detectors](https://mlsanity.com/paper/2412.16955/) (2024)
- [Unlearnable 3D Point Clouds: Class-wise Transformation Is All You Need](https://mlsanity.com/paper/2410.03644/) (2024)
- [PB-UAP: Hybrid Universal Adversarial Attack For Image Segmentation](https://mlsanity.com/paper/2412.16651/) (2024)
- [Test-Time Backdoor Detection for Object Detection Models](https://mlsanity.com/paper/2503.15293/) (2025)
- [Breaking Barriers in Physical-World Adversarial Examples: Improving Robustness and Transferability via Robust Feature](https://mlsanity.com/paper/2412.16958/) (2024)
- [When Lighting Deceives: Exposing Vision-Language Models' Illumination Vulnerability Through Illumination Transformation Attack](https://mlsanity.com/paper/2503.06903/) (2025)
- [Vanish into Thin Air: Cross-prompt Universal Adversarial Attacks for SAM2](https://mlsanity.com/paper/2510.24195/) (2025)
- [Adv3D: Generating 3D Adversarial Examples for 3D Object Detection in Driving Scenarios with NeRF](https://mlsanity.com/paper/2309.01351/) (2023)
- [Spa-VLM: Stealthy Poisoning Attacks on RAG-based VLM](https://mlsanity.com/paper/2505.23828/) (2025)
- [ECLIPSE: Expunging Clean-label Indiscriminate Poisons via Sparse Diffusion Purification](https://mlsanity.com/paper/2406.15093/) (2024)
- [UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mapping](https://mlsanity.com/paper/2501.05783/) (2025)
- [Towards Reliable Forgetting: A Survey on Machine Unlearning Verification](https://mlsanity.com/paper/2506.15115/) (2025)

## Abstract (arXiv)

Adversarial camouflage in the physical world remains highly challenging, particularly under UAV reconnaissance where targets undergo continuous geometric changes and extreme illumination variations. Existing methods either optimize 2D digital perturbations that fail to generalize to dynamic viewpoints or produce visually unnatural textures that cannot be deployed in real scenarios. Therefore, we propose an end-to-end framework for adversarial camouflage generation that automatically produces wearable adversarial patterns and maintains stable attack performance in real physical environments with changing viewpoints, poses, and lighting conditions. Our method integrates UV-volume rendering with a diffusion-based texture generator, enabling consistent appearance under varying scales, poses, and lighting conditions. To ensure environmental realism, we propose an illumination color consistency estimator that extracts dominant background attributes and guides a natural texture loss to align the generated UV texture with the surrounding environment. A multi-scale dynamic training strategy further enhances robustness against viewpoint shifts and body deformation. Extensive experiments across multiple mainstream detectors demonstrate that our method achieves strong and stable physical attack performance while maintaining high perceptual naturalness, reducing human detection rates without introducing unnatural artifacts.
