# OneCanvas: 3D Scene Understanding via Panoramic Reprojection

arXiv: https://arxiv.org/abs/2606.19253 · HTML: https://mlsanity.com/paper/2606.19253/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 47 of its 51 references that are in the map.
- First posted on arXiv 17 Jun 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 47)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence](https://mlsanity.com/paper/2505.23747/) (2025)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [SpaceR: Reinforcing MLLMs in Video Spatial Reasoning](https://mlsanity.com/paper/2504.01805/) (2025)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing](https://mlsanity.com/paper/2506.09965/) (2025)
- [Cambrian-S: Towards Spatial Supersensing in Video](https://mlsanity.com/paper/2511.04670/) (2025)
- [Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenes](https://mlsanity.com/paper/2308.08769/) (2023)
- [Vision-Centric BEV Perception: A Survey](https://mlsanity.com/paper/2208.02797/) (2022)
- [Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors](https://mlsanity.com/paper/2505.24625/) (2025)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [SpatialLadder: Progressive Training for Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2510.08531/) (2025)
- [Visual Spatial Tuning](https://mlsanity.com/paper/2511.05491/) (2025)

## Abstract (arXiv)

Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning. Instead, OneCanvas aggregates patch features from all views onto a single equirectangular panoramic canvas. Namely, each patch is unprojected to a 3D world coordinate using its depth and camera pose, then placed on the canvas at the continuous longitude and latitude of that point as seen from the canvas origin, with no rasterization or aggregation across overlapping views. A 3D position embedding of the patch's metric coordinates is added to its feature, restoring the depth lost when collapsing the world position to an angular canvas coordinate. Patches from all frames thus share one spatial coordinate system with no fusion or major architectural modifications of the backbone. The pretrained VLM consumes this representation as if it were an ordinary image. Because the canvas can be centered on any pose of interest, the same representation directly supports situated reasoning from a specific viewpoint, a common requirement in robotics and embodied AI. Thanks to this representation, we can also introduce a spatial pretraining curriculum: by procedurally placing patch features of objects, drawn from real images, at chosen 3D world positions on an otherwise empty canvas, we generate on-the-fly supervision spanning a broad range of spatial reasoning tasks, with answer distributions controlled to reduce spatial reasoning shortcuts. OneCanvas achieves state-of-the-art results on SQA3D and VSI-Bench and generalizes to out-of-distribution data on SPBench, using an order of magnitude less training compute than its competitors closest in benchmark performance.
