# RODS: Reward-Driven Online Data Synthesis for Multi-Turn Tool-Use Agents

arXiv: https://arxiv.org/abs/2606.19047 · HTML: https://mlsanity.com/paper/2606.19047/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Self-evolving LLM agents, one of 13 directions in Synthetic data and self-improvement for LLMs.
- Builds on 31 of its 47 references that are in the map.
- First posted on arXiv 17 Jun 2026.

## Placed in

- Synthetic data and self-improvement for LLMs / [Self-evolving LLM agents](https://mlsanity.com/synth/self-evolving-llm-agents/)

## Builds on (most cited first, 30 of 31)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [API-Bank: A Comprehensive Benchmark for Tool-Augmented LLMs](https://mlsanity.com/paper/2304.08244/) (2023)
- [Training Region-based Object Detectors with Online Hard Example Mining](https://mlsanity.com/paper/1604.03540/) (2016)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [TravelPlanner: A Benchmark for Real-World Planning with Language Agents](https://mlsanity.com/paper/2402.01622/) (2024)
- [ReTool: Reinforcement Learning for Strategic Tool Use in LLMs](https://mlsanity.com/paper/2504.11536/) (2025)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Competence-based Curriculum Learning for Neural Machine Translation](https://mlsanity.com/paper/1903.09848/) (2019)
- [APIGen-MT: Agentic Pipeline for Multi-Turn Data Generation via Simulated Agent-Human Interplay](https://mlsanity.com/paper/2504.03601/) (2025)
- [AgentEvolver: Towards Efficient Self-Evolving Agent System](https://mlsanity.com/paper/2511.10395/) (2025)
- [ACEBench: Who Wins the Match Point in Tool Usage?](https://mlsanity.com/paper/2501.12851/) (2025)
- [TOUCAN: Synthesizing 1.5M Tool-Agentic Data from Real-World MCP Environments](https://mlsanity.com/paper/2510.01179/) (2025)
- [Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning](https://mlsanity.com/paper/2602.10090/) (2026)
- [Simulating Environments with Reasoning Models for Agent Training](https://mlsanity.com/paper/2511.01824/) (2025)
- [Magnet: Multi-turn Tool-use Data Synthesis and Distillation via Graph Translation](https://mlsanity.com/paper/2503.07826/) (2025)
- [Tool-R0: Self-Evolving LLM Agents for Tool-Learning from Zero Data](https://mlsanity.com/paper/2602.21320/) (2026)
- [ScaleEnv: Scaling Environment Synthesis from Scratch for Generalist Interactive Tool-Use Agent Training](https://mlsanity.com/paper/2602.06820/) (2026)
- [AdaCuRL: Adaptive Curriculum Reinforcement Learning with Invalid Sample Mitigation and Historical Revisiting](https://mlsanity.com/paper/2511.09478/) (2025)
- [Don't Just Fine-tune the Agent, Tune the Environment](https://mlsanity.com/paper/2510.10197/) (2025)
- [Harder Is Better: Boosting Mathematical Reasoning via Difficulty-Aware GRPO and Multi-Aspect Question Reformulation](https://mlsanity.com/paper/2601.20614/) (2026)
- [Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimization](https://mlsanity.com/paper/2602.23008/) (2026)
- [LoopTool: Closing the Data-Training Loop for Robust LLM Tool Calls](https://mlsanity.com/paper/2511.09148/) (2025)
- [Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gain](https://mlsanity.com/paper/2603.02218/) (2026)
- [Towards Reliable Benchmarking: A Contamination Free, Controllable Evaluation Framework for Multi-step LLM Function Calling](https://mlsanity.com/paper/2509.26553/) (2025)
- [FunReason-MT Technical Report: Advanced Data Synthesis Solution for Real-world Multi-Turn Tool-use](https://mlsanity.com/paper/2510.24645/) (2025)

## Built on by (most cited first, 2 of 2)

- [CurateEvo: Data-Curation Evolving for Agentic Post-Training](https://mlsanity.com/paper/2607.06140/) (2026)
- [Behavior Quotient Learning for Low-Rank Adaptation of LLM Agents](https://mlsanity.com/paper/2609.12896/) (2026)

## Abstract (arXiv)

Multi-turn tool-use RL is bottlenecked by the rapid depletion of informative samples in static datasets. We observe that the gradient signal in GRPO concentrates on tasks with the highest rollout reward variance, a consequence of the Popoviciu upper bound. Consequently, samples near the agent's capability boundary -- where successes and failures are roughly balanced -- contribute disproportionately large policy gradients. As training progresses, this boundary continuously shifts, which gradually depletes the pool of informative samples in a static dataset. We propose RODS (Reward-driven Online Data Synthesis) to resolve this depletion. RODS closes the loop between RL training and data generation by repurposing the progress reward variance as a practical, zero-cost boundary detector that requires no extra inference beyond the rollouts already computed for training. It continuously identifies such boundary samples, synthesizes new multi-turn variants matching their structural complexity (e.g., API topology and dependency depth) via a skill-aligned resampling pipeline, and manages a dynamic replay buffer that co-evolves with the policy. Starting from 400 human seeds and maintaining an active training pool of ~800 samples, RODS achieves comparable performance to a 17K-sample offline pipeline while requiring roughly 20x fewer trajectories, and improves over fixed-data RL and environment augmentation in our controlled setting.
