# WorldLines: Benchmarking and Modeling Long-Horizon Stateful Embodied Agents

arXiv: https://arxiv.org/abs/2606.18847 · HTML: https://mlsanity.com/paper/2606.18847/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 26 references that are in the map.
- First posted on arXiv 17 Jun 2026.

## Builds on (most cited first, 23 of 23)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [Mem0: Building Production-Ready AI Agents with Scalable Long-Term Memory](https://mlsanity.com/paper/2504.19413/) (2025)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [MemoryBank: Enhancing Large Language Models with Long-Term Memory](https://mlsanity.com/paper/2305.10250/) (2023)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Memory OS of AI Agent](https://mlsanity.com/paper/2506.06326/) (2025)
- [PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks](https://mlsanity.com/paper/2411.00081/) (2024)
- [HaluMem: Evaluating Hallucinations in Memory Systems of Agents](https://mlsanity.com/paper/2511.03506/) (2025)
- [KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems](https://mlsanity.com/paper/2409.14908/) (2024)
- [HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments](https://mlsanity.com/paper/2401.12975/) (2024)
- [RealMem: Benchmarking LLMs in Real-World Memory-Driven Interaction](https://mlsanity.com/paper/2601.06966/) (2026)
- [Embodied Agents Meet Personalization: Investigating Challenges and Solutions Through the Lens of Memory Utilization](https://mlsanity.com/paper/2505.16348/) (2025)
- [StructMem: Structured Memory for Long-Horizon Behavior in LLMs](https://mlsanity.com/paper/2604.21748/) (2026)
- [Does Memory Need Graphs? A Unified Framework and Empirical Analysis for Long-Term Dialog Memory](https://mlsanity.com/paper/2601.01280/) (2026)
- [EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer](https://mlsanity.com/paper/2509.12718/) (2025)

## Built on by (most cited first, 5 of 5)

- [RACaP: Agentic Reasoning, Acting, and Coding as Policies for Evolvable Robot Learning](https://mlsanity.com/paper/2609.29394/) (2026)
- [No Place to Hide: Benchmarking Video Hallucination with Background-Controlled Pairs](https://mlsanity.com/paper/2606.31933/) (2026)
- [In-Context Learning for Robots: Methods and Applications](https://mlsanity.com/paper/2609.36012/) (2026)
- [EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks](https://mlsanity.com/paper/2609.28236/) (2026)
- [Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arena](https://mlsanity.com/paper/2610.00854/) (2026)

## Abstract (arXiv)

To assist humans over extended periods in real homes, embodied agents must remember user routines, world states, and past interactions. Existing long-term memory benchmarks mainly evaluate language-centric retrieval and question answering, while embodied benchmarks often focus on short-horizon task execution without testing long-term memory use in dynamic environments. We introduce WorldLines, a project-driven benchmark for long-horizon embodied household assistance. It constructs temporally extended household traces with dialogues, actions, execution feedback, object and device state changes, and converts them into evidence-linked samples for Memory QA and Embodied Task Planning. We further propose ObsMem, an observer-grounded memory framework that maintains visibility-aware memories and action-native state trails for state-aware decisions. Experiments reveal persistent challenges in partial observability, overwritten world states, and translating long-term memory into embodied plans, while ObsMem offers a stronger reference architecture for this setting.
