# Multi-Modal Hyper-Graph Fusion for Low-Light Crowd Counting

arXiv: https://arxiv.org/abs/2606.18566 · HTML: https://mlsanity.com/paper/2606.18566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 46 references that are in the map.
- First posted on arXiv 17 Jun 2026.

## Builds on (most cited first, 20 of 20)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [CSRNet: Dilated Convolutional Neural Networks for Understanding the Highly Congested Scenes](https://mlsanity.com/paper/1802.10062/) (2018)
- [LLNet: A Deep Autoencoder Approach to Natural Low-light Image Enhancement](https://mlsanity.com/paper/1511.03995/) (2015)
- [Rethinking Counting and Localization in Crowds:A Purely Point-Based Framework](https://mlsanity.com/paper/2107.12746/) (2021)
- [NWPU-Crowd: A Large-Scale Benchmark for Crowd Counting and Localization](https://mlsanity.com/paper/2001.03360/) (2020)
- [Context-Aware Crowd Counting](https://mlsanity.com/paper/1811.10452/) (2018)
- [JHU-CROWD++: Large-Scale Crowd Counting Dataset and A Benchmark Method](https://mlsanity.com/paper/2004.03597/) (2020)
- [An End-to-End Transformer Model for Crowd Localization](https://mlsanity.com/paper/2202.13065/) (2022)
- [Rethinking Spatial Invariance of Convolutional Networks for Object Counting](https://mlsanity.com/paper/2206.05253/) (2022)
- [Cross-Modal Collaborative Representation Learning and a Large-Scale RGBT Benchmark for Crowd Counting](https://mlsanity.com/paper/2012.04529/) (2020)
- [STEERER: Resolving Scale Variations for Counting and Localization via Selective Inheritance Learning](https://mlsanity.com/paper/2308.10468/) (2023)
- [Point-Query Quadtree for Crowd Counting, Localization, and More](https://mlsanity.com/paper/2308.13814/) (2023)
- [Improving Point-based Crowd Counting and Localization Based on Auxiliary Point Guidance](https://mlsanity.com/paper/2405.10589/) (2024)
- [CrowdDiff: Multi-hypothesis Crowd Density Estimation using Diffusion Models](https://mlsanity.com/paper/2303.12790/) (2023)
- [TAFNet: A Three-Stream Adaptive Fusion Network for RGB-T Crowd Counting](https://mlsanity.com/paper/2202.08517/) (2022)
- [FGENet: Fine-Grained Extraction Network for Congested Crowd Counting](https://mlsanity.com/paper/2401.01208/) (2024)
- [VMambaCC: A Visual State Space Model for Crowd Counting](https://mlsanity.com/paper/2405.03978/) (2024)

## Abstract (arXiv)

Crowd counting is a fundamental task in computer vision. However, crowd counting in low-light environments remains largely underexplored, despite its practical importance in the real world. Existing methods mainly focus on well-lit scenes or rely on single-modality Red-Green-Blue (RGB) representations, which often become unreliable under extreme darkness and complex non-uniform illumination. To handle this problem, we construct three new low-light crowd counting benchmarks, which consist of two synthetic datasets, SHADark and SHBDark, and a real-world benchmark LC-Crowd (Low-light Crowd Dataset). Inspired by Retinex-based physical modeling, we introduce depth and Canny edge cues as complementary geometric and structural priors to enhance the intrinsic reflectance representation under low-light conditions. We propose a Multi-Modal Hyper-Graph Fusion module, which formulates RGB appearance, depth geometry, and edge structure cues as nodes in a unified hyper-graph and explicitly captures their high-order complementary relationships via dynamic hyperedge construction and message passing. Furthermore, to adaptively allocate computation in dense prediction, we propose a Deformable Rectangular Sparse Attention (DRSA) module, which concentrates computation on informative regions through anchor-aware estimation and adaptive rectangular window modeling. Based on these designs, we develop a unified Low-Light Counting Network (LCNet) for robust low-light crowd counting. Extensive experiments on three benchmarks demonstrate that the proposed method achieves the best overall performance against existing state-of-the-art (SOTA) methods. The code is in the supplementary material. The datasets will be made public upon acceptance.
