# EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning

arXiv: https://arxiv.org/abs/2606.18092 · HTML: https://mlsanity.com/paper/2606.18092/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 58 references that are in the map.
- First posted on arXiv 16 Jun 2026.

## Builds on (most cited first, 30 of 40)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Building Normalizing Flows with Stochastic Interpolants](https://mlsanity.com/paper/2209.15571/) (2022)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [Grasp Pose Detection in Point Clouds](https://mlsanity.com/paper/1706.09911/) (2017)
- [UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning](https://mlsanity.com/paper/2304.00464/) (2023)
- [PointNetGPD: Detecting Grasp Configurations from Point Sets](https://mlsanity.com/paper/1809.06267/) (2018)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [EGAD! an Evolved Grasping Analysis Dataset for diversity and reproducibility in robotic manipulation](https://mlsanity.com/paper/2003.01314/) (2020)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)
- [S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/1910.14218/) (2019)
- [DexDiffuser: Generating Dexterous Grasps with Diffusion Models](https://mlsanity.com/paper/2402.02989/) (2024)
- [DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes](https://mlsanity.com/paper/2410.23004/) (2024)
- [D(R,O) Grasp: A Unified Representation of Robot and Object Interaction for Cross-Embodiment Dexterous Grasping](https://mlsanity.com/paper/2410.01702/) (2024)
- [Grasp as You Say: Language-guided Dexterous Grasp Generation](https://mlsanity.com/paper/2405.19291/) (2024)
- [Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation](https://mlsanity.com/paper/2306.08132/) (2023)
- [Cross-Embodiment Dexterous Grasping with Reinforcement Learning](https://mlsanity.com/paper/2410.02479/) (2024)
- [AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordance](https://mlsanity.com/paper/2503.07360/) (2025)
- [Learning Diverse and Physically Feasible Dexterous Grasps with Generative Model and Bilevel Optimization](https://mlsanity.com/paper/2207.00195/) (2022)
- [DexVLG: Dexterous Vision-Language-Grasp Model at Scale](https://mlsanity.com/paper/2507.02747/) (2025)
- [MultiGripperGrasp: A Dataset for Robotic Grasping from Parallel Jaw Grippers to Dexterous Hands](https://mlsanity.com/paper/2403.09841/) (2024)
- [Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping](https://mlsanity.com/paper/2410.02475/) (2024)
- [DemoGrasp: Universal Dexterous Grasping from a Single Demonstration](https://mlsanity.com/paper/2509.22149/) (2025)

## Built on by (most cited first, 1 of 1)

- [CrossSafe: Towards Cross-Embodiment Latent Safety Filters](https://mlsanity.com/paper/2609.28984/) (2026)

## Abstract (arXiv)

Cross-end-effector grasp generation seeks a unified model that generalizes across objects and across embodiments ranging from parallel grippers to dexterous end effectors. Existing grasp generators are typically designed for a fixed embodiment or encode embodiment identity with a static descriptor, which weakens transfer when topology, actuation coupling, and contact geometry differ substantially. We present EAGG, an embodiment-aligned grasp generator that represents each embodiment with a topology-aware end-effector graph and an embodiment-specific low-dimensional end-effector control space. A frozen end-effector-cognition backbone converts the current articulated state into geometry-aware tokens that act as a reusable morphology prior, and iterative geometry injection refreshes these tokens throughout sampling so that conditioning remains synchronized with the evolving end-effector geometry. On the MultiGripperGrasp benchmark, EAGG reaches 56.17% average success across six training end effectors, remaining within 1.10 percentage points of specialized training while preserving transfer to finetuning and zero-shot end effectors. Iterative geometry injection further reduces the pooled median contact distance from 0.239 cm to 0.189 cm. These results show that cross-end-effector grasp generation is strengthened by aligning embodiment structure inside a shared generator rather than suppressing embodiment differences. Code is available at https://github.com/wanhaoniu/EAGG.
