# Impact of Hand Impairment and Occlusions on Hand Pose Estimation Accuracy in Augmented Reality Applications

arXiv: https://arxiv.org/abs/2606.17427 · HTML: https://mlsanity.com/paper/2606.17427/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 43 references that are in the map.
- First posted on arXiv 16 Jun 2026.

## Builds on (most cited first, 13 of 13)

- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videos](https://mlsanity.com/paper/2411.19167/) (2024)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [HoloLens 2 Research Mode as a Tool for Computer Vision Research](https://mlsanity.com/paper/2008.11239/) (2020)
- [3D Hand Pose Estimation in Everyday Egocentric Images](https://mlsanity.com/paper/2312.06583/) (2023)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [Benchmarking 2D Egocentric Hand Pose Datasets](https://mlsanity.com/paper/2409.07337/) (2024)
- [Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays](https://mlsanity.com/paper/2109.10607/) (2021)

## Abstract (arXiv)

Mixed reality applications can be designed for hand rehabilitation. Augmented reality (AR) head mounted displays (HMDs) specifically allow for ecologically valid tasks because individuals can see their real environment and interact with real objects while receiving additional cues on the HMD. While these applications rely on accurate hand pose estimation, there is a gap in investigating the influence of hand impairment or occlusion from real-object interactions on pose estimation accuracy. Further, comparisons between AR HMD predictions and state-of-the-art pose estimation methods have not been established. The current study assessed pose estimation accuracy of the HoloLens 2 HMD and state-of-the-art pose estimation algorithms (WiLoR, HaMeR, WildHands, and MediaPipe) while individuals with cervical spinal cord injury (cSCI; n = 13, Neurological Level of Injury: C3-C6; American Spinal Injury Association Impairment Scale: A-D) and 15 uninjured controls interacted with clear and opaque objects. Ground truth estimates of 3D joint positions were generated via triangulation from a multi-camera setup. Pose estimation accuracy did not differ between the cSCI and uninjured control groups suggesting that 3D joint predictions from the HoloLens 2 and pose estimation algorithms can generalize to populations with hand impairment. Further, clear objects provided a small accuracy advantage over opaque objects (0.1 mm) and predictions from both WiLoR and HaMeR were slightly more accurate than the HoloLens 2 (2 mm). Overall, these results suggest that the HoloLens 2 may be viable for hand rehabilitation applications and the dataset generated can be used to refine pose estimation methods for hand-impaired populations.
