# SidewalkBench: Benchmarking Visual Navigation on Urban Sidewalks

arXiv: https://arxiv.org/abs/2606.16953 · HTML: https://mlsanity.com/paper/2606.16953/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Jun 2026.

## Built on by (most cited first, 2 of 2)

- [360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents](https://mlsanity.com/paper/2608.08814/) (2026)
- [RT-Safe: Benchmarking Agent Safety in Real-Time Embodied Environment](https://mlsanity.com/paper/2610.09294/) (2026)

## Abstract (arXiv)

Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances. While recent visual navigation models offer a promising solution, the lack of a unified benchmark hinders quantitative and reproducible evaluation. To bridge this gap, we propose SidewalkBench, a comprehensive benchmark designed for visual navigation on urban sidewalks. Built upon NVIDIA Isaac Sim, SidewalkBench brings GPU-accelerated simulation of diverse, high-fidelity sidewalk environments, including both procedurally generated and real-world scanned scenes. We further populate the scenes with rich, reactive event-based pedestrian behaviors and flexible, efficient animation, enabling standardized model evaluation under realistic real-world settings. We conduct a comprehensive evaluation of 9 visual navigation models on 330 unit-test scenarios, 800 pedestrian-reactive scenarios, and 105 long-horizon scenarios. Our findings highlight that pedestrian interaction and long-horizon robustness remain critical bottlenecks for existing models, and scaling up sidewalk training with synthetic data emerges as a promising solution.
