# VENOM: Versatile Embodied Network for Omni-bodied Motion tracking

arXiv: https://arxiv.org/abs/2606.16696 · HTML: https://mlsanity.com/paper/2606.16696/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 31 of its 36 references that are in the map.
- First posted on arXiv 15 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 31)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Object Motion Guided Human Motion Synthesis](https://mlsanity.com/paper/2309.16237/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviation](https://mlsanity.com/paper/2408.11812/) (2024)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System](https://mlsanity.com/paper/2511.02832/) (2025)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks](https://mlsanity.com/paper/2506.08931/) (2025)
- [BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2511.04131/) (2025)
- [LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion](https://mlsanity.com/paper/2311.02496/) (2023)
- [Body Transformer: Leveraging Robot Embodiment for Policy Learning](https://mlsanity.com/paper/2408.06316/) (2024)
- [MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control](https://mlsanity.com/paper/2208.07363/) (2022)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [From Universal Humanoid Control to Automatic Physically Valid Character Creation](https://mlsanity.com/paper/2206.09286/) (2022)
- [Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomization](https://mlsanity.com/paper/2509.02815/) (2025)
- [Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control](https://mlsanity.com/paper/2602.02960/) (2026)
- [Scalable and General Whole-Body Control for Cross-Humanoid Locomotion](https://mlsanity.com/paper/2602.05791/) (2026)
- [ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting](https://mlsanity.com/paper/2605.06593/) (2026)

## Abstract (arXiv)

Achieving expert-level expressive full-body motion tracking across multiple humanoids solely from demonstration data remains a challenging and relatively an underexplored problem in humanoid robot learning. Cross-embodiment motion tracking policies are mostly trained by decoupling the control problem into upper and lower body control. This work proposes VENOM, a cross-embodiment full-body motion tracking model for humanoids in simulation. VENOM is a GPT-based motion tracker trained on multiple humanoid data that can track the entire body without the requirement to split into upper and lower body control. We curate a multi-humanoid motion tracking dataset called the VENOM dataset that contains states, actions, and rewards and train VENOM and the baselines on this dataset. In this letter, we evaluate VENOM's performance against baselines and show that we can achieve a stable motion tracker across different humanoids more capable than an MLP trained on multiple humanoid data with supervised learning alone, and also show that despite lack of reward feedback, VENOM closely matches the tracking capability of experts that were trained using asymmetric-actor critic reinforcement learning.
