# Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2606.16515 · HTML: https://mlsanity.com/paper/2606.16515/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 28 references that are in the map.
- First posted on arXiv 15 Jun 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 22 of 22)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [LeRobot: An Open-Source Library for End-to-End Robot Learning](https://mlsanity.com/paper/2602.22818/) (2026)
- [SkillDiffuser: Interpretable Hierarchical Planning via Skill Abstractions in Diffusion-Based Task Execution](https://mlsanity.com/paper/2312.11598/) (2023)
- [World Model as a Graph: Learning Latent Landmarks for Planning](https://mlsanity.com/paper/2011.12491/) (2020)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities](https://mlsanity.com/paper/2503.14858/) (2025)
- [Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations](https://mlsanity.com/paper/2509.20478/) (2025)
- [A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals](https://mlsanity.com/paper/2408.05804/) (2024)
- [Accelerating Goal-Conditioned RL Algorithms and Research](https://mlsanity.com/paper/2408.11052/) (2024)
- [Compositional Automata Embeddings for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2411.00205/) (2024)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [Dual Goal Representations](https://mlsanity.com/paper/2510.06714/) (2025)
- [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://mlsanity.com/paper/1910.14033/) (2019)
- [Multistep Quasimetric Learning for Scalable Goal-conditioned Reinforcement Learning](https://mlsanity.com/paper/2511.07730/) (2025)
- [Goal Reaching with Eikonal-Constrained Hierarchical Quasimetric Reinforcement Learning](https://mlsanity.com/paper/2512.12046/) (2025)
- [Reduce, Reuse, Recycle: Categories for Compositional Reinforcement Learning](https://mlsanity.com/paper/2408.13376/) (2024)

## Abstract (arXiv)

Hamilton-Jacobi-Bellman theory implies that the optimal goal-conditioned action depends on the goal only through the gradient of the goal-reaching distance at the current state, yet standard online GCRL still conditions the actor on the raw goal -- a signal that is geometrically uninformative when the goal is far from the data distribution. We propose Direction-Conditioned Policies (DCP), a fully online method that decomposes goal-reaching into two components sharing one InfoNCE representation psi: a subgoal-scoring step that selects a visited state zt aligned with the final goal g in psig, and a direction-conditioned actor that consumes the unit direction dt and magnitude rt from psi(st) to psi(zt). The two components train jointly, factor cleanly at deployment (subgoal scoring is removed, while direction conditioning remains with g in place of zt), and admit independent modification at the same (dt,rt) interface. We prove three results. First, direction sufficiency under HJB: the optimal action under control-affine dynamics depends on the goal only through the value gradient. Second, a quantitative bound showing that, under mild conditions on the learned representation and assuming the scoring rule returns an on-path zt, the actor's conditioning input at training and at deployment coincide up to representation error and geodesic slack. Third, a controllable-subspace characterization of when directional conditioning fails. Across nine environments, DCP improves over Contrastive RL on most final metrics, with the largest gains on manipulation and obstacle-interaction tasks; a qualitative analysis of the learned psi-distance landscape shows the contrastive representation behaves as an online quasimetric encoding environment topology, and the single failure case (AntSoccer) localizes to a learned-gradient pathology that the theory anticipates.
