# Game-Theoretic Multi-Agent Reinforcement Learning for Swarm Trajectory Planning in Low-Altitude Wireless Networks

arXiv: https://arxiv.org/abs/2606.16386 · HTML: https://mlsanity.com/paper/2606.16386/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Jun 2026.

## Built on by (most cited first, 1 of 1)

- [Agentic AI Networking for Heterogeneous Unmanned Aerial Systems in Low-Altitude Wireless Networks](https://mlsanity.com/paper/2609.19538/) (2026)

## Abstract (arXiv)

The Low-Altitude Economy (LAE) is rapidly expanding, giving rise to low-altitude wireless networks (LAWNs), where large-scale cellular-connected unmanned aerial vehicle (UAV) deployments support heterogeneous mission-critical applications over multi-cell ground base station (GBS) infrastructures. To ensure mission success, each UAV must jointly optimize communication throughput and mission completion efficiency. In fifth-generation (5G) new radio (NR) systems, the equal resource block (RB) allocation policy induces strong strategic coupling among UAV trajectories: when a UAV enters a GBS cell, it reduces the RB share available to all co-served UAVs, thereby altering their achievable rates and trajectory incentives through shared wireless resources. Existing studies either ignore this coupling or focus on single-cell infrastructure, leaving the multi-cell, congestion-aware UAV trajectory planning problem insufficiently addressed. To fill this gap, we formulate the problem as a cooperative stochastic congestion game with a communication-and-mission-aware utility function, and propose a centralized-training decentralized-execution multi-agent proximal policy optimization (CTDE-MAPPO) algorithm to maximize social welfare under multi-cell RB congestion. Simulation results show that the proposed method outperforms QMIX, independent Q-learning, and random baselines in terms of aggregate utility and mission success rate, while achieving stable convergence within practical training budgets.
