# HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimation

arXiv: https://arxiv.org/abs/2606.16323 · HTML: https://mlsanity.com/paper/2606.16323/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 62 references that are in the map.
- First posted on arXiv 15 Jun 2026.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting](https://mlsanity.com/paper/2402.18848/) (2024)
- [ControlMat: A Controlled Generative Approach to Material Capture](https://mlsanity.com/paper/2309.01700/) (2023)
- [AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs](https://mlsanity.com/paper/2112.05957/) (2021)
- [Face Relighting with Geometrically Consistent Shadows](https://mlsanity.com/paper/2203.16681/) (2022)
- [Relighting4D: Neural Relightable Human from Videos](https://mlsanity.com/paper/2207.07104/) (2022)
- [Geometry-aware Single-image Full-body Human Relighting](https://mlsanity.com/paper/2207.04750/) (2022)
- [Relightify: Relightable 3D Faces from a Single Image via Diffusion Models](https://mlsanity.com/paper/2305.06077/) (2023)
- [MaterialGAN: Reflectance Capture using a Generative SVBRDF Model](https://mlsanity.com/paper/2010.00114/) (2020)
- [NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field](https://mlsanity.com/paper/2105.07112/) (2021)
- [MatFusion: A Generative Diffusion Model for SVBRDF Capture](https://mlsanity.com/paper/2406.06539/) (2024)
- [Single-image Full-body Human Relighting](https://mlsanity.com/paper/2107.07259/) (2021)
- [MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion](https://mlsanity.com/paper/2503.10289/) (2025)

## Abstract (arXiv)

Physically based rendering (PBR) material estimation is a fundamental appearance decomposition task with broad applications in virtual content creation, relighting, and digital human rendering. However, estimating PBR materials from a single human image remains highly ill-posed, since illumination, geometry, and reflectance are heavily entangled in the observed appearance. To mitigate this ambiguity, we propose HAFMat, a hybrid-prior-guided framework for single-image human material estimation. Our method introduces guidance maps that encode complementary cues, including appearance, body geometry, structure, and prior material predictions from pre-trained models. A key observation is that these guidance cues are heterogeneous: some cues mainly provide texture-level constraints, while others convey higher-level semantic information. To exploit this property, we design a Multi-layer Adaptive Feature Fusion Mechanism, which adaptively fuses guidance features with decoder features at different stages. This design enables texture-dominant and semantic-dominant cues to guide material decoding at appropriate levels, leading to more accurate and physically plausible material estimation. Extensive experiments on both synthetic and real data demonstrate that our method achieves state-of-the-art performance in material estimation and downstream relighting.
