# EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management

arXiv: https://arxiv.org/abs/2606.15532 · HTML: https://mlsanity.com/paper/2606.15532/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Audio-language model reasoning, one of 17 directions in LLM reasoning.
- Builds on 31 of its 38 references that are in the map.
- First posted on arXiv 14 Jun 2026.

## Placed in

- LLM reasoning / [Audio-language model reasoning](https://mlsanity.com/lr/audio-language-model-reasoning/)

## Builds on (most cited first, 30 of 31)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [Is Your Code Generated by ChatGPT Really Correct? Rigorous Evaluation of Large Language Models for Code Generation](https://mlsanity.com/paper/2305.01210/) (2023)
- [Instruction-Following Evaluation for Large Language Models](https://mlsanity.com/paper/2311.07911/) (2023)
- [DeepSeek-Coder: When the Large Language Model Meets Programming -- The Rise of Code Intelligence](https://mlsanity.com/paper/2401.14196/) (2024)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [SimpleRL-Zoo: Investigating and Taming Zero Reinforcement Learning for Open Base Models in the Wild](https://mlsanity.com/paper/2503.18892/) (2025)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Towards Emotional Support Dialog Systems](https://mlsanity.com/paper/2106.01144/) (2021)
- [Reinforcement Learning with Verifiable Rewards Implicitly Incentivizes Correct Reasoning in Base LLMs](https://mlsanity.com/paper/2506.14245/) (2025)
- [VAPO: Efficient and Reliable Reinforcement Learning for Advanced Reasoning Tasks](https://mlsanity.com/paper/2504.05118/) (2025)
- [Gold-medalist Performance in Solving Olympiad Geometry with AlphaGeometry2](https://mlsanity.com/paper/2502.03544/) (2025)
- [DeepSeekMath-V2: Towards Self-Verifiable Mathematical Reasoning](https://mlsanity.com/paper/2511.22570/) (2025)
- [PsyQA: A Chinese Dataset for Generating Long Counseling Text for Mental Health Support](https://mlsanity.com/paper/2106.01702/) (2021)
- [EQ-Bench: An Emotional Intelligence Benchmark for Large Language Models](https://mlsanity.com/paper/2312.06281/) (2023)
- [ToMBench: Benchmarking Theory of Mind in Large Language Models](https://mlsanity.com/paper/2402.15052/) (2024)
- [Qwen3-Coder-Next Technical Report](https://mlsanity.com/paper/2603.00729/) (2026)
- [EmoBench: Evaluating the Emotional Intelligence of Large Language Models](https://mlsanity.com/paper/2402.12071/) (2024)
- [Search and Refine During Think: Facilitating Knowledge Refinement for Improved Retrieval-Augmented Reasoning](https://mlsanity.com/paper/2505.11277/) (2025)
- [RLVER: Reinforcement Learning with Verifiable Emotion Rewards for Empathetic Agents](https://mlsanity.com/paper/2507.03112/) (2025)
- [Sentient Agent as a Judge: Evaluating Higher-Order Social Cognition in Large Language Models](https://mlsanity.com/paper/2505.02847/) (2025)
- [ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking](https://mlsanity.com/paper/2601.06487/) (2026)
- [Reward Modeling from Natural Language Human Feedback](https://mlsanity.com/paper/2601.07349/) (2026)
- [SI-Bench: Benchmarking Social Intelligence of Large Language Models in Human-to-Human Conversations](https://mlsanity.com/paper/2510.23182/) (2025)
- [Echo-N1: Affective RL Frontier](https://mlsanity.com/paper/2512.00344/) (2025)

## Built on by (most cited first, 3 of 3)

- [CompanionBench: A Theory-Anchored, Real-World-Grounded Benchmark for AI Emotional Companionship](https://mlsanity.com/paper/2608.02046/) (2026)
- [Towards Better Agents for Multi-Turn User Interaction: The Next User Turn Is More Than Context](https://mlsanity.com/paper/2608.17499/) (2026)
- [Dual-Loop Self-Evolution via Verifiable Emotion Feedback for Multi-Turn Empathetic Dialogue](https://mlsanity.com/paper/2608.10626/) (2026)

## Abstract (arXiv)

Emotional intelligence (EI) in Large Language Models (LLMs) is often evaluated through static understanding tasks or single-response dialogue generation. However, emotion management is interactive: a good model should not only recognize a user's emotion, but also improve the user's emotional and relational state over several turns. We introduce EIBench, a simulator-based benchmark for interactive emotion management. EIBench contains 2,222 scenarios, with 2,009 for training and 213 for held-out testing. The scenarios are organized by a 2x2 taxonomy covering Support, Defense, Repair, and Charm, which together capture different forms of support, boundary maintenance, trust repair, and rapport building. In each scenario, an LLM simulator plays the user, updates an emotion-relation state after each turn, and maps the final state to an anchor-based score. This design makes EIBench both an evaluation benchmark and a training environment: the final state gives the outcome reward, while the per-turn state updates provide dense feedback for RL. We evaluate 15 open- and closed-source LLMs. Current models perform well on support and rapport-building scenes, but struggle with boundary maintenance under user pressure. To improve the EI ability of LLMs, we propose Centered Turn-Credit GRPO (CTC-GRPO), a GRPO extension that reuses the simulator's per-turn state updates as dense turn-level feedback while preserving the final outcome reward. CTC-GRPO improves Qwen3-8B from -22.4 to +22.4 on EIBench and also improves on out-of-distribution evaluations including SAGE (+12.4) and EQBench3 (+20.9%). Our results show that simulator-tracked user states can support both evaluation and training for multi-turn emotion management.
