# LLM-Based Synthetic Ground Truth Generation for Audio-Based Emotion Classification via In-Context Learning

arXiv: https://arxiv.org/abs/2606.14784 · HTML: https://mlsanity.com/paper/2606.14784/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 10 Jun 2026.

## Builds on (most cited first, 8 of 8)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Crowdsourcing a Word-Emotion Association Lexicon](https://mlsanity.com/paper/1308.6297/) (2013)
- [Dawn of the transformer era in speech emotion recognition: closing the valence gap](https://mlsanity.com/paper/2203.07378/) (2022)
- [Few-shot Fine-tuning vs. In-context Learning: A Fair Comparison and Evaluation](https://mlsanity.com/paper/2305.16938/) (2023)
- [Voxtral](https://mlsanity.com/paper/2507.13264/) (2025)
- [NRC VAD Lexicon v2: Norms for Valence, Arousal, and Dominance for over 55k English Terms](https://mlsanity.com/paper/2503.23547/) (2025)
- [Investigating the Reliability of Self-report Data in the Wild: The Quest for Ground Truth](https://mlsanity.com/paper/2107.00389/) (2021)
- [Few-shot Personalization via In-Context Learning for Speech Emotion Recognition based on Speech-Language Model](https://mlsanity.com/paper/2509.08344/) (2025)

## Abstract (arXiv)

Understanding human states and interaction dynamics is a core goal of human-computer interaction (HCI). As interaction paradigms become more immersive, virtual reality (VR) has emerged as a powerful platform for studying collaborative work. In such settings, evaluating team collaboration states, including team performance and team resilience, requires continuous and reliable inference of latent team-level cognitive and affective states from multi-modal sensor data, such as speech signals. However, generating ground truth labels for these latent states remains challenging due to sensor-induced noise, contextual variability, and sparse expert annotations. Traditional self-reporting approaches provide only static and delayed measurements and are therefore insufficient for capturing dynamic team processes reflected in continuous speech data. In this work, we propose a large language model (LLM)-driven, agentic inference workflow for automated emotion-related synthetic ground truth generation from streaming speech data in multi-user VR environments. Leveraging the generalization capabilities of LLMs, we use In-Context Learning (ICL) with few-shot demonstrations of paired audio-based samples and their corresponding transcriptions. ICL tends to achieve task adaptation comparable to model fine-tuning while circumventing the computational overhead of parameter updates. To construct informative and robust in-context prompts, we adopt a retrieval-based selection strategy that dynamically identifies relevant audio demonstrations based on similarity in the acoustic feature space.
