# Scratched Lenses, Shifted Depth: Passive Camera-Side Optical Attacks

arXiv: https://arxiv.org/abs/2606.14504 · HTML: https://mlsanity.com/paper/2606.14504/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 50 references that are in the map.
- First posted on arXiv 12 Jun 2026.

## Builds on (most cited first, 28 of 28)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [FCOS3D: Fully Convolutional One-Stage Monocular 3D Object Detection](https://mlsanity.com/paper/2104.10956/) (2021)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [Adversarial Examples: Attacks and Defenses for Deep Learning](https://mlsanity.com/paper/1712.07107/) (2017)
- [Probabilistic and Geometric Depth: Detecting Objects in Perspective](https://mlsanity.com/paper/2107.14160/) (2021)
- [Invisible for both Camera and LiDAR: Security of Multi-Sensor Fusion based Perception in Autonomous Driving Under Physical-World Attacks](https://mlsanity.com/paper/2106.09249/) (2021)
- [Shadows can be Dangerous: Stealthy and Effective Physical-world Adversarial Attack by Natural Phenomenon](https://mlsanity.com/paper/2203.03818/) (2022)
- [Adversarial Laser Beam: Effective Physical-World Attack to DNNs in a Blink](https://mlsanity.com/paper/2103.06504/) (2021)
- [Adversarial camera stickers: A physical camera-based attack on deep learning systems](https://mlsanity.com/paper/1904.00759/) (2019)
- [The Translucent Patch: A Physical and Universal Attack on Object Detectors](https://mlsanity.com/paper/2012.12528/) (2020)
- [Robust Monocular Depth Estimation under Challenging Conditions](https://mlsanity.com/paper/2308.09711/) (2023)
- [Physical Attack on Monocular Depth Estimation with Optimal Adversarial Patches](https://mlsanity.com/paper/2207.04718/) (2022)
- [Flare7K: A Phenomenological Nighttime Flare Removal Dataset](https://mlsanity.com/paper/2210.06570/) (2022)
- [Invisible Perturbations: Physical Adversarial Examples Exploiting the Rolling Shutter Effect](https://mlsanity.com/paper/2011.13375/) (2020)
- [Physical 3D Adversarial Attacks against Monocular Depth Estimation in Autonomous Driving](https://mlsanity.com/paper/2403.17301/) (2024)
- [RFLA: A Stealthy Reflected Light Adversarial Attack in the Physical World](https://mlsanity.com/paper/2307.07653/) (2023)
- [MFDNet: Multi-Frequency Deflare Network for Efficient Nighttime Flare Removal](https://mlsanity.com/paper/2406.18079/) (2024)
- [Adversarial Imaging Pipelines](https://mlsanity.com/paper/2102.03728/) (2021)
- [Rolling Colors: Adversarial Laser Exploits against Traffic Light Recognition](https://mlsanity.com/paper/2204.02675/) (2022)
- [Invisible Reflections: Leveraging Infrared Laser Reflections to Target Traffic Sign Perception](https://mlsanity.com/paper/2401.03582/) (2024)
- [DCPI-Depth: Explicitly Infusing Dense Correspondence Prior to Unsupervised Monocular Depth Estimation](https://mlsanity.com/paper/2405.16960/) (2024)
- [DoubleStar: Long-Range Attack Towards Depth Estimation based Obstacle Avoidance in Autonomous Systems](https://mlsanity.com/paper/2110.03154/) (2021)
- [Optical Lens Attack on Deep Learning Based Monocular Depth Estimation](https://mlsanity.com/paper/2409.17376/) (2024)

## Abstract (arXiv)

Physical adversarial attacks on vision systems are typically studied through scene manipulation, such as adversarial patches or projections, where the adversary controls what the camera observes. Camera-side attacks using stickers or auxiliary optics have also been explored, but they treat attacks as image-space perturbations from designed patterns. This misses how physical imperfections interact with scene-dependent lighting and optics. We identify a threat: passive lens-side damage that is persistent yet trigger-conditioned, producing optical artifacts that bias geometric inference under particular visual conditions. We instantiate this threat through Scratch-induced Lens Adversarial Streak Hijacking SLASH, a physical-world attack caused by small scratches on a camera lens or protective cover. Scratches interact with bright light sources and specular reflections to create structured streak artifacts that distort depth cues. Since the perturbation is fixed in the optical path but triggered by the scene, it is both persistent and selective. We formulate the attack in optical space, model the scratch pattern as a trigger-conditioned optical channel, and optimize one fixed configuration across diverse viewing conditions. We evaluate SLASH on monocular depth estimation and monocular 3D object detection in digital and real-world settings. Under the fixed-scratch constraint, directional depth shifts reach up to 32% relative error for monocular depth estimation, with consistent effects on monocular 3D object detection. Physical experiments confirm transfer to real camera recordings, inducing depth shifts above the model's natural prediction baseline. These findings reveal an attack surface where benign-looking hardware imperfections act as latent, scene-triggered adversarial mechanisms, challenging assumptions about physical robustness and motivating defenses for secure vision systems.
