# AFFORDANCE20Q: Evaluating Affordance Reasoning from Physical Properties

arXiv: https://arxiv.org/abs/2606.14240 · HTML: https://mlsanity.com/paper/2606.14240/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 17 of its 69 references that are in the map.
- First posted on arXiv 12 Jun 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 17 of 17)

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- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
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- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [Phi-4 Technical Report](https://mlsanity.com/paper/2412.08905/) (2024)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
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- [A Comprehensive Survey in LLM(-Agent) Full Stack Safety: Data, Training and Deployment](https://mlsanity.com/paper/2504.15585/) (2025)
- [Ministral 3](https://mlsanity.com/paper/2601.08584/) (2026)
- [NVIDIA Nemotron 3: Efficient and Open Intelligence](https://mlsanity.com/paper/2512.20856/) (2025)
- [PartAfford: Part-level Affordance Discovery from 3D Objects](https://mlsanity.com/paper/2202.13519/) (2022)
- [Active Task Disambiguation with LLMs](https://mlsanity.com/paper/2502.04485/) (2025)
- [Afford-X: Generalizable and Slim Affordance Reasoning for Task-oriented Manipulation](https://mlsanity.com/paper/2503.03556/) (2025)
- [Reasoning about Affordances: Causal and Compositional Reasoning in LLMs](https://mlsanity.com/paper/2502.16606/) (2025)

## Abstract (arXiv)

Affordance reasoning, the inference of an object's action possibilities from its physical properties (e.g., shape and material), is fundamental to human physical understanding and increasingly critical for Large Language Models (LLMs). However, existing affordance benchmarks largely expose explicit object identities in the evaluation setup, allowing models to rely on memorized object-affordance mappings rather than reasoning over physical properties. To address this gap, we introduce Affordance20Q, a novel affordance reasoning benchmark formulated as a 20-Questions game without exposing the object's identity. In each game, the model identifies a hidden object's affordance from a candidate set by asking yes/no questions about its physical properties. Affordance20Q comprises 1,009 games over 454 objects and 59 affordances, all manually filtered, refined, and annotated. We conduct comprehensive experiments with 15 state-of-the-art LLMs and find a substantial gap (~20 points) compared to human performance. A KL-based information-gain (IG) analysis further shows that models fail to ask discriminating questions as the game progresses. To close the gap, we develop KB-Anchored Rule Induction (KARI), a pipeline based on LLMs that generates affordance rules grounded in evidence from knowledge bases (KBs). KARI improves open-source LLMs by up to 15.2 points, while the limited coverage of KBs hinders further gains. We release all our code and data at https://github.com/1171-jpg/Affordance20Q.git.
