# OdysSim: Building Foundation Models for Human Behavior Simulation

arXiv: https://arxiv.org/abs/2606.14199 · HTML: https://mlsanity.com/paper/2606.14199/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 59 references that are in the map.
- First posted on arXiv 12 Jun 2026.

## Builds on (most cited first, 30 of 46)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Don't Stop Pretraining: Adapt Language Models to Domains and Tasks](https://mlsanity.com/paper/2004.10964/) (2020)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [DailyDialog: A Manually Labelled Multi-turn Dialogue Dataset](https://mlsanity.com/paper/1710.03957/) (2017)
- [LMSYS-Chat-1M: A Large-Scale Real-World LLM Conversation Dataset](https://mlsanity.com/paper/2309.11998/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Persona Vectors: Monitoring and Controlling Character Traits in Language Models](https://mlsanity.com/paper/2507.21509/) (2025)
- [Reinforcement Learning via Self-Distillation](https://mlsanity.com/paper/2601.20802/) (2026)
- [Replacing Judges with Juries: Evaluating LLM Generations with a Panel of Diverse Models](https://mlsanity.com/paper/2404.18796/) (2024)
- [Towards Emotional Support Dialog Systems](https://mlsanity.com/paper/2106.01144/) (2021)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [FANToM: A Benchmark for Stress-testing Machine Theory of Mind in Interactions](https://mlsanity.com/paper/2310.15421/) (2023)
- [The PRISM Alignment Dataset: What Participatory, Representative and Individualised Human Feedback Reveals About the Subjective and Multicultural Alignment of Large Language Models](https://mlsanity.com/paper/2404.16019/) (2024)
- [Artificial Hivemind: The Open-Ended Homogeneity of Language Models (and Beyond)](https://mlsanity.com/paper/2510.22954/) (2025)
- [Moral Stories: Situated Reasoning about Norms, Intents, Actions, and their Consequences](https://mlsanity.com/paper/2012.15738/) (2020)
- [Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Tracker](https://mlsanity.com/paper/2306.00924/) (2023)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [ConvoKit: A Toolkit for the Analysis of Conversations](https://mlsanity.com/paper/2005.04246/) (2020)
- [HI-TOM: A Benchmark for Evaluating Higher-Order Theory of Mind Reasoning in Large Language Models](https://mlsanity.com/paper/2310.16755/) (2023)
- [CaSiNo: A Corpus of Campsite Negotiation Dialogues for Automatic Negotiation Systems](https://mlsanity.com/paper/2103.15721/) (2021)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [Expanding the Capabilities of Reinforcement Learning via Text Feedback](https://mlsanity.com/paper/2602.02482/) (2026)
- [BIG5-CHAT: Shaping LLM Personalities Through Training on Human-Grounded Data](https://mlsanity.com/paper/2410.16491/) (2024)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [HAICOSYSTEM: An Ecosystem for Sandboxing Safety Risks in Human-AI Interactions](https://mlsanity.com/paper/2409.16427/) (2024)

## Built on by (most cited first, 13 of 13)

- [Learning User Simulators with Turing Rewards](https://mlsanity.com/paper/2606.19336/) (2026)
- [BehaviorBench: Benchmarking Foundation Models for Behavioral Science Tasks](https://mlsanity.com/paper/2606.24162/) (2026)
- [Mind2Dialogue: Training Human-Aware Language Models by Simulating User Mental States](https://mlsanity.com/paper/2609.15972/) (2026)
- [Verifiable Social Reasoning for LLM Assistants](https://mlsanity.com/paper/2609.17496/) (2026)
- [Readable, Faithful, Used: Three Dissociable Properties of Demographic Identity in a Language Model](https://mlsanity.com/paper/2608.18768/) (2026)
- [From Learner Behavior to Reusable Skills for Effective and Efficient Learner Simulation](https://mlsanity.com/paper/2609.37157/) (2026)
- [AnthroDial: Benchmarking LLM Anthropomorphism in Autonomous Social Interaction](https://mlsanity.com/paper/2609.37853/) (2026)
- [Benchmarking Psychological Dynamics in Generative Agents](https://mlsanity.com/paper/2610.04246/) (2026)
- [Learning to Simulate Individuals from Macro Social Signals](https://mlsanity.com/paper/2610.07062/) (2026)
- [Socio-Foundation: A Model for Generalizable Individual Behavior Simulation via Hierarchical Capability Distillation](https://mlsanity.com/paper/2610.08967/) (2026)
- [MIMESIS: Learning User Simulators as Training Environments for Interactive Agents](https://mlsanity.com/paper/2610.09484/) (2026)
- [Training User Simulators with Latent Intrinsic Feedback](https://mlsanity.com/paper/2610.13617/) (2026)
- [Cowork-Gym: Synthesizing Interactive Work Environments at Scale](https://mlsanity.com/paper/2610.17670/) (2026)

## Abstract (arXiv)

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on τ-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.
