# DRIVE: Distributional and Retrieval-Augmented Bidding with Value Evaluation

arXiv: https://arxiv.org/abs/2606.14192 · HTML: https://mlsanity.com/paper/2606.14192/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 28 of its 47 references that are in the map.
- First posted on arXiv 12 Jun 2026.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [REALM: Retrieval-Augmented Language Model Pre-Training](https://mlsanity.com/paper/2002.08909/) (2020)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Improving language models by retrieving from trillions of tokens](https://mlsanity.com/paper/2112.04426/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Real-Time Bidding by Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1701.02490/) (2017)
- [Constrained Decision Transformer for Offline Safe Reinforcement Learning](https://mlsanity.com/paper/2302.07351/) (2023)
- [Budget Constrained Bidding by Model-free Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.08365/) (2018)
- [Bid Optimization by Multivariable Control in Display Advertising](https://mlsanity.com/paper/1905.10928/) (2019)
- [Real-time Bidding for Online Advertising: Measurement and Analysis](https://mlsanity.com/paper/1306.6542/) (2013)
- [AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games](https://mlsanity.com/paper/2412.10798/) (2024)
- [Generative Auto-Bidding with Value-Guided Explorations](https://mlsanity.com/paper/2504.14587/) (2025)
- [Robust Auction Design in the Auto-bidding World](https://mlsanity.com/paper/2111.02468/) (2021)
- [Retrieval-Augmented Decision Transformer: External Memory for In-context RL](https://mlsanity.com/paper/2410.07071/) (2024)
- [Towards Efficient Auctions in an Auto-bidding World](https://mlsanity.com/paper/2103.13356/) (2021)
- [Smart Pacing for Effective Online Ad Campaign Optimization](https://mlsanity.com/paper/1506.05851/) (2015)
- [Real Time Bid Optimization with Smooth Budget Delivery in Online Advertising](https://mlsanity.com/paper/1305.3011/) (2013)
- [GAS: Generative Auto-bidding with Post-training Search](https://mlsanity.com/paper/2412.17018/) (2024)

## Abstract (arXiv)

Auto-bidding is a core component of real-time advertising systems, where decisions must optimize long-term performance under budget and cost constraints, while online exploration is prohibitively risky. Offline reinforcement learning and, more recently, Transformer-based sequence modeling have shown promise for learning bidding policies from logged data, but their unimodal and purely parametric formulations often collapse multiple effective bidding strategies into suboptimal averaged actions and perform unreliably under sparse or long-tail traffic. To mitigate these limitations, we propose DRIVE (Distributional and Retrieval-Augmented Bidding with Value Evaluation), a unified Transformer-based framework that decouples candidate action generation from decision making for offline auto-bidding. DRIVE combines distributional action modeling, retrieval-augmented candidate generation from high-quality historical decisions, and value-based evaluation to select the most promising bid at inference time. Extensive experiments on AuctionNet and additional offline reinforcement learning benchmarks demonstrate that DRIVE consistently improves bidding performance and generalizes well across multiple Transformer-based methods.
