# Naive Visual Memory is Not Enough: A Failure-Mode Study of GUI Agents

arXiv: https://arxiv.org/abs/2606.14106 · HTML: https://mlsanity.com/paper/2606.14106/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 37 references that are in the map.
- First posted on arXiv 12 Jun 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 24 of 24)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs](https://mlsanity.com/paper/2312.14135/) (2023)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [ReasoningBank: Scaling Agent Self-Evolving with Reasoning Memory](https://mlsanity.com/paper/2509.25140/) (2025)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control](https://mlsanity.com/paper/2306.07863/) (2023)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [GUI Agents: A Survey](https://mlsanity.com/paper/2412.13501/) (2024)
- [Auto-scaling Continuous Memory for GUI Agent](https://mlsanity.com/paper/2510.09038/) (2025)
- [FocusUI: Efficient UI Grounding via Position-Preserving Visual Token Selection](https://mlsanity.com/paper/2601.03928/) (2026)
- [CropVLM: Learning to Zoom for Fine-Grained Vision-Language Perception](https://mlsanity.com/paper/2511.19820/) (2025)
- [Spatio-Temporal Token Pruning for Efficient High-Resolution GUI Agents](https://mlsanity.com/paper/2602.23235/) (2026)
- [WebForge: Breaking the Realism-Reproducibility-Scalability Trilemma in Browser Agent Benchmark](https://mlsanity.com/paper/2604.10988/) (2026)
- [Compress to Focus: Efficient Coordinate Compression for Policy Optimization in Multi-Turn GUI Agents](https://mlsanity.com/paper/2601.11631/) (2026)

## Built on by (most cited first, 4 of 4)

- [FocusMem: Factorizing Content, Readout, and Trust in Latent GUI Memory](https://mlsanity.com/paper/2608.04530/) (2026)
- [EchoPath: Execution-Level Replayable Memory for GUI Agents](https://mlsanity.com/paper/2609.16635/) (2026)
- [Retrieved but Not Delivered: Multimodal Memory Delivery for Long-Term Agents](https://mlsanity.com/paper/2609.32590/) (2026)
- [Learning How to Remember: Memory Modality Selection for GUI Agents](https://mlsanity.com/paper/2610.17928/) (2026)

## Abstract (arXiv)

Graphical User Interface (GUI) agents are increasingly used to automate complex computer tasks across applications, websites, and operating systems. To improve their reliability, recent work has introduced experiential memory, where agents retrieve prior trajectories to guide decision-making in similar states. More recent approaches further extend this idea to visual memory by storing and retrieving screenshots from past interactions, providing agents with richer contextual information than text-only memories. However, the effect of visual memory in GUI agents remains insufficiently understood: it is unclear which failures visual memory mitigates, or which failures it exacerbates. To systematically analyze the effect of visual memory, we introduce a taxonomy of four GUI agent failures (i.e., cognitive failure, visual state misunderstanding, hidden operation blindness, and grounding error) that map to distinct stages of the perception-reasoning-action pipeline. We find that prepending full-image memory has a divergent effect on the failure distribution: it reduces state-level failures but worsens action-level ones, and increases hidden operation blindness and grounding error. Motivated by this finding, we propose Action-Grounded Visual Memory (AGMem), an action-grounded memory framework for GUI agents. The core idea of AGMem is to store image crops that capture the local GUI region closely related to a successful action or a recovery, rather than storing full screenshots. Experiments on OSWorld show that AGMem improves task success rates by 33.3 % over full-image memory. These results demonstrate that AGMem is an effective representation for visual memory in GUI agents.
