# ContactWorld: What Representations Matter for Vision-Tactile Latent World Models in Contact-Rich Manipulation

arXiv: https://arxiv.org/abs/2606.13877 · HTML: https://mlsanity.com/paper/2606.13877/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 38 of its 65 references that are in the map.
- First posted on arXiv 11 Jun 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 38)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels](https://mlsanity.com/paper/2603.19312/) (2026)
- [FLARE: Robot Learning with Implicit World Modeling](https://mlsanity.com/paper/2505.15659/) (2025)
- [Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation](https://mlsanity.com/paper/2503.02881/) (2025)
- [Being-H0.7: A Latent World-Action Model from Egocentric Videos](https://mlsanity.com/paper/2605.00078/) (2026)
- [3D-ViTac: Learning Fine-Grained Manipulation with Visuo-Tactile Sensing](https://mlsanity.com/paper/2410.24091/) (2024)
- [Sparsh: Self-supervised touch representations for vision-based tactile sensing](https://mlsanity.com/paper/2410.24090/) (2024)
- [MC-JEPA: A Joint-Embedding Predictive Architecture for Self-Supervised Learning of Motion and Content Features](https://mlsanity.com/paper/2307.12698/) (2023)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [What Drives Success in Physical Planning with Joint-Embedding Predictive World Models?](https://mlsanity.com/paper/2512.24497/) (2025)
- [ViTacFormer: Learning Cross-Modal Representation for Visuo-Tactile Dexterous Manipulation](https://mlsanity.com/paper/2506.15953/) (2025)
- [World Guidance: World Modeling in Condition Space for Action Generation](https://mlsanity.com/paper/2602.22010/) (2026)
- [OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation](https://mlsanity.com/paper/2603.19201/) (2026)
- [MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation](https://mlsanity.com/paper/2310.16917/) (2023)
- [Visuo-Tactile World Models](https://mlsanity.com/paper/2602.06001/) (2026)
- [DIFFTACTILE: A Physics-based Differentiable Tactile Simulator for Contact-rich Robotic Manipulation](https://mlsanity.com/paper/2403.08716/) (2024)
- [ViTaMIn: Learning Contact-Rich Tasks Through Robot-Free Visuo-Tactile Manipulation Interface](https://mlsanity.com/paper/2504.06156/) (2025)
- [Graph-level Representation Learning with Joint-Embedding Predictive Architectures](https://mlsanity.com/paper/2309.16014/) (2023)
- [Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models](https://mlsanity.com/paper/2605.06388/) (2026)
- [FreeTacMan: Robot-free Visuo-Tactile Data Collection System for Contact-rich Manipulation](https://mlsanity.com/paper/2506.01941/) (2025)
- [Digitizing Touch with an Artificial Multimodal Fingertip](https://mlsanity.com/paper/2411.02479/) (2024)
- [Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation](https://mlsanity.com/paper/2606.08737/) (2026)

## Built on by (most cited first, 4 of 4)

- [N0-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation](https://mlsanity.com/paper/2607.23783/) (2026)
- [Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning](https://mlsanity.com/paper/2608.07558/) (2026)
- [Dexterous Tactile World Model](https://mlsanity.com/paper/2609.34286/) (2026)
- [TacDyn-WAM: Learning Implicit Tactile Dynamics in a Heterogeneous Visuo-Tactile World Action Model](https://mlsanity.com/paper/2610.00638/) (2026)

## Abstract (arXiv)

Contact-rich manipulation poses a fundamental challenge for world models: visual and tactile observations capture different aspects of physical interaction, and their utility depends critically on how this information is represented. We introduce ContactWorld, a controlled benchmark and empirical study of vision-tactile representations across 12 contact-rich manipulation tasks. Using a fixed world-model architecture, training procedure, and planning framework, we examine representation effects through three complementary properties: spatial fidelity, motion coherence, and predictive stability. Point clouds preserve task-relevant geometry and track physical motion more reliably than image observations, helping explain their higher average planning success of 32.1%, compared with 20.7% and 22.0% for wrist- and front-view RGB, respectively. Tactile observations generally reduce long-horizon prediction-error accumulation, but these gains do not translate uniformly into task success. Structured tactile force fields provide the most consistent downstream improvements, with PointCloud+TacFF achieving the highest overall simulated success rate of 36.1%. We further validate these trends through 900 physical trials spanning six tasks, two robot platforms, and three tactile sensing systems. Together, ContactWorld identifies sensory representation as a central design factor in vision--tactile world models and provides empirical guidance for predictive planning in contact-rich manipulation.
