# RepWAM: World Action Modeling with Representation Visual-Action Tokenizers

arXiv: https://arxiv.org/abs/2606.13674 · HTML: https://mlsanity.com/paper/2606.13674/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 34 of its 38 references that are in the map.
- First posted on arXiv 11 Jun 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 34)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation](https://mlsanity.com/paper/2506.18088/) (2025)
- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems](https://mlsanity.com/paper/2503.06669/) (2025)
- [Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teachers](https://mlsanity.com/paper/2402.19479/) (2024)
- [Fast-WAM: Do World Action Models Need Test-time Future Imagination?](https://mlsanity.com/paper/2603.16666/) (2026)
- [Perception Encoder: The best visual embeddings are not at the output of the network](https://mlsanity.com/paper/2504.13181/) (2025)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [Motus: A Unified Latent Action World Model](https://mlsanity.com/paper/2512.13030/) (2025)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation](https://mlsanity.com/paper/2412.13877/) (2024)
- [GigaWorld-Policy: An Efficient Action-Centered World--Action Model](https://mlsanity.com/paper/2603.17240/) (2026)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [OmniTokenizer: A Joint Image-Video Tokenizer for Visual Generation](https://mlsanity.com/paper/2406.09399/) (2024)
- [PerceptionLM: Open-Access Data and Models for Detailed Visual Understanding](https://mlsanity.com/paper/2504.13180/) (2025)
- [RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation](https://mlsanity.com/paper/2511.17441/) (2025)
- [Being-H0.7: A Latent World-Action Model from Egocentric Videos](https://mlsanity.com/paper/2605.00078/) (2026)
- [Motubrain: An Advanced World Action Model for Robot Control](https://mlsanity.com/paper/2604.27792/) (2026)
- [InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy](https://mlsanity.com/paper/2511.16651/) (2025)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation](https://mlsanity.com/paper/2605.06481/) (2026)

## Built on by (most cited first, 13 of 13)

- [Native Video-Action Pretraining for Generalizable Robot Control](https://mlsanity.com/paper/2607.08639/) (2026)
- [Robust-WAM: Bridging Generative Pretraining and Semantic Foresight in World-Action Models](https://mlsanity.com/paper/2608.05903/) (2026)
- [GlanceWAM: Sparse Test-Time Imagination for World-Action Models](https://mlsanity.com/paper/2608.23927/) (2026)
- [N0-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation](https://mlsanity.com/paper/2607.23783/) (2026)
- [Rethinking Representations for World-Action Modeling](https://mlsanity.com/paper/2609.38163/) (2026)
- [SLIM-0.5B: Learning Action-Grounded Predictive Latents for Robot Manipulation](https://mlsanity.com/paper/2608.09771/) (2026)
- [The Right Future for Action: Learning Action-Relevant Predictive States in World Action Models](https://mlsanity.com/paper/2609.23369/) (2026)
- [Native Action-Prior Learning from Videos for World Action Models](https://mlsanity.com/paper/2610.03391/) (2026)
- [OpenWAM: An Open Framework for Composable World-Action Models](https://mlsanity.com/paper/2610.07922/) (2026)
- [Juno: Taming Predictive Latents for Vision-Language-Action Models](https://mlsanity.com/paper/2610.09940/) (2026)
- [SGF+: Decoupling Gradient Flows for Autoregressive Video Generation](https://mlsanity.com/paper/2610.10429/) (2026)
- [What Visual Representations Do World Action Models Need?](https://mlsanity.com/paper/2610.13024/) (2026)
- [VITAL: From Visual Motion to Precise Action](https://mlsanity.com/paper/2610.20604/) (2026)

## Abstract (arXiv)

This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-oriented video tokenizers from pretrained video generation models. Although these tokenizers preserve visual fidelity, pixel reconstruction alone provides limited guidance for learning instruction-following dynamics that connect future prediction with robot control. To address this, we explore a semantic visual-action latent space for representation-centric world action modeling. Specifically, we train a representation visual-action tokenizer that maps visual inputs into aligned visual and latent action tokens. We then pretrain our WAM to jointly model future visual states and the latent actions that connect them under language instructions, followed by adaptation to real robot trajectories for closed-loop manipulation. Experiments on real-world manipulation tasks and simulation benchmarks show that RepWAM delivers strong performance across diverse manipulation settings, while ablations highlight the value of semantic visual-action tokenization over reconstruction-oriented alternatives. These results establish representation visual-action tokenization as a promising foundation for world action models and a step toward generalist robot policies. Code and weights will be available at https://github.com/wdrink/RepWAM.
